(keep in mind i'm typing this while half asleep, so forgive me for horrible grammer and what not)
I remember reading somewhere on the offcial forums that the magic number for any given area is 34? or 35? something along that area. Anytime there are more players or npcs than 34 it could cause issues ...
Search found 14 matches
- Mon Jun 18, 2007 5:30 am
- Forum: State of the Server
- Topic: Sign in areas = less crashing
- Replies: 17
- Views: 2335
- Mon Jun 18, 2007 5:11 am
- Forum: The Carpenter's Hall
- Topic: Any recommended areas?
- Replies: 73
- Views: 9620
- Wed Jun 06, 2007 3:13 am
- Forum: The Carpenter's Hall
- Topic: 9 interior areas for docks
- Replies: 2
- Views: 739
9 interior areas for docks
here are some screen shots of some interior common homes etc.
If you can use these Wyvern, please let me know how to submit these so that you can use them.
http://www.polyfarmer.net/miscimages/common1.jpg
http://www.polyfarmer.net/miscimages/common2.jpg
http://www.polyfarmer.net/miscimages ...
If you can use these Wyvern, please let me know how to submit these so that you can use them.
http://www.polyfarmer.net/miscimages/common1.jpg
http://www.polyfarmer.net/miscimages/common2.jpg
http://www.polyfarmer.net/miscimages ...
- Mon Jun 04, 2007 8:45 am
- Forum: The Carpenter's Hall
- Topic: Docks Places
- Replies: 33
- Views: 4125
- Mon Jun 04, 2007 4:32 am
- Forum: The Carpenter's Hall
- Topic: Docks Places
- Replies: 33
- Views: 4125
Thanks for the kind comments. I just try to imagine who would live in these areas considering the location. I would guess that more than one person would live in these homes. More along the lines of a whole family or large group of dockworkers renting the areas.
I'm not sure what you mean by no X ...
I'm not sure what you mean by no X ...
- Mon Jun 04, 2007 3:25 am
- Forum: The Carpenter's Hall
- Topic: Docks Places
- Replies: 33
- Views: 4125
- Sun Jun 03, 2007 6:27 pm
- Forum: The Carpenter's Hall
- Topic: Docks Places
- Replies: 33
- Views: 4125
I just noticed there are no "lit candles" in the prefabs, sorry about that.
Something that may help you out, switch to wireframe mode when trying to place an effect. If you zoom in you can see a slight flickering in the center of the effect, use this as your guide to place the effect.
Awesome stuff ...
Something that may help you out, switch to wireframe mode when trying to place an effect. If you zoom in you can see a slight flickering in the center of the effect, use this as your guide to place the effect.
Awesome stuff ...
- Wed May 30, 2007 1:05 am
- Forum: The Carpenter's Hall
- Topic: Docks Places
- Replies: 33
- Views: 4125
- Sun May 27, 2007 8:55 pm
- Forum: The Carpenter's Hall
- Topic: Something to tool around with.
- Replies: 0
- Views: 540
Something to tool around with.
Ok, i've been working on this Mod for the fun of it, and now i'm pretty bored with it.
It's pretty big considering all that is involved story wise.
To give you an idea of what I have in mind for my mod....
The whole idea is to figure out where the strange yellow/orange mist comes from at night ...
It's pretty big considering all that is involved story wise.
To give you an idea of what I have in mind for my mod....
The whole idea is to figure out where the strange yellow/orange mist comes from at night ...
- Tue May 22, 2007 11:16 pm
- Forum: The Carpenter's Hall
- Topic: Collaborators
- Replies: 2
- Views: 716
- Tue May 15, 2007 7:47 am
- Forum: State of the Server
- Topic: Needs to be discussed.
- Replies: 46
- Views: 6487
- Mon May 07, 2007 10:33 pm
- Forum: The Carpenter's Hall
- Topic: Helpful sites for using the toolset
- Replies: 1
- Views: 703
Helpful sites for using the toolset
Here are some helpful sites for learning and using the toolset, please feel free to add others as you find them.
I should note that since nwn2 is currently being updated with some major changes by Obsidian, care should be used when attempting to use outdated scripts or building techniques.
Please ...
I should note that since nwn2 is currently being updated with some major changes by Obsidian, care should be used when attempting to use outdated scripts or building techniques.
Please ...
- Mon May 07, 2007 5:15 am
- Forum: The Carpenter's Hall
- Topic: Introduction and some suggestions
- Replies: 4
- Views: 852
- Mon May 07, 2007 4:28 am
- Forum: The Carpenter's Hall
- Topic: Introduction and some suggestions
- Replies: 4
- Views: 852
Introduction and some suggestions
Hey everyone, it's me "risis" your ever wondering Monk.
I noticed on multiple occasions that people have mentioned a bank for the persistant world?
there is an easy way of doing this, if anyone is interested, here is the link.
http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=87
Also, for ...
I noticed on multiple occasions that people have mentioned a bank for the persistant world?
there is an easy way of doing this, if anyone is interested, here is the link.
http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=87
Also, for ...