Search found 234 matches

by k9burn
Tue Jan 30, 2007 10:34 am
Forum: General Discussion
Topic: Potions need some work?
Replies: 65
Views: 7151

Potions need to be on monster-drops only.

A) If you are worried that your character is unable to be as "buffy" as another character, then why are you playing a character who can't cast buffs?

Not all characters are designed to have buffs on them, all the time.


2) Get Rid of the Potions being ...
by k9burn
Tue Jan 30, 2007 2:24 am
Forum: General Discussion
Topic: Potions need some work?
Replies: 65
Views: 7151

Selling all the various buff potions is the problem. It de-emphasizes the class abilities that can cast those buffs. Once you hit level 10-ish you have so much gold you could probably afford to buy 100 of each buff potion and still have some left over for lunch. I realize this isn't true at lower ...
by k9burn
Mon Jan 29, 2007 3:19 am
Forum: Closed Bug Reports
Topic: Troll Caves - Auto Res?
Replies: 10
Views: 1015


...are there effects enemies can have applied that make targetting impossible where it used to be possible in NWN1?


Yes. I believe so. At least you aren't the first I have heard mention that difficulty.

You can't target enemies with spells if they are invisible or you have been blinded. While ...
by k9burn
Mon Jan 29, 2007 12:49 am
Forum: General Discussion
Topic: Potions need some work?
Replies: 65
Views: 7151

*beats that horse into a paste then throws the stick away*

THERE IT'S GONE! It's Beta, the builders have probably been thinking about it.

They can't increase the price because then the lowlevel who want a few potions will be screwed. People will whine and complain.

They can't limit it because ...
by k9burn
Sun Jan 28, 2007 8:45 am
Forum: General Discussion
Topic: Potions need some work?
Replies: 65
Views: 7151

Hmm...I see a trend here. It seems that caster level is used to determine the duration of potions. The problem is, some characters have no caster level...and somehow internally OE is assuming that means its infinite.

This should be reported to OE.
by k9burn
Sun Jan 28, 2007 8:41 am
Forum: Closed Bug Reports
Topic: Orcs
Replies: 3
Views: 394

Re: Orcs

Also in the Orcs, if you get killed in the dream world you lose the spell failure debuff until you next rest or log back after a crash (I think the last bit is true)

Yeah, knew about this one but it doesn't really sound too important. You gotta die to "exploit" it so, if you want to do that, go ...
by k9burn
Sun Jan 28, 2007 2:17 am
Forum: General Discussion
Topic: Hit Points per level and other random thoughts
Replies: 59
Views: 5810

Eowade wrote:I don't see it working very well for a computer based game. In PnP you might fight 5 to 10 things in a night where in a computer based version you fight 50 to 100.
Thats a sweeping generalization. It may apply to dasaria, but not 'computer based games' in general.
by k9burn
Sat Jan 27, 2007 12:26 am
Forum: The Carpenter's Hall
Topic: Creating undispellable effects on players/creatures
Replies: 2
Views: 836

There is one issue I didn't test with this, however...what happens if they log out/in? If supernatural effect wasn't good enough, I guess a variable would have to be tracked on the character object (or something persistent if you wanted it to be remembered across server resets).
by k9burn
Thu Jan 25, 2007 10:34 pm
Forum: Closed Bug Reports
Topic: Strange Bug with the Potion Shop
Replies: 3
Views: 506

Re: Strange Bug with the Potion Shop

After exiting the potion shop I was put into some guy's party, apparently at random. That's the first time it's happend to me and I have no idea what caused it.

This is just speculation but I thought I'd point it out....if you join someone's party (or you invite someone into your party) and you ...
by k9burn
Thu Jan 25, 2007 3:47 am
Forum: General Discussion
Topic: Area/Creature Balance
Replies: 53
Views: 5431

Thanks for the explanation Kazak.

Regarding the new Shai area -
(as it might contain spoilers, i'll post it in black)

The place is just great till the last "dream" area. Nice level of traps, great mechanism to "enforce" grouping, nice touch regarding resting, great enemies and etc

I just dont ...
by k9burn
Thu Jan 25, 2007 3:43 am
Forum: General Discussion
Topic: Hit Points per level and other random thoughts
Replies: 59
Views: 5810

Re: Hit Points per level and other random thoughts



Agreed.

Now, how about we start a conversation about how we lower the number of spells casters get per day? Casters are only supposed to be able to rest once per day, right? Get thier spells once per day? Like in D & D, right?

Is this really an important issue?

I would prefer a full-day for ...
by k9burn
Thu Jan 25, 2007 3:24 am
Forum: General Discussion
Topic: Hit Points per level and other random thoughts
Replies: 59
Views: 5810

Re: Hit Points per level and other random thoughts

this was never meant to be a game balanced per class. Its a game balanced for parties. There isnt meant to be PvP quality balance amongst classes. It's not that game.

Agreed.

Now, how about we start a conversation about how we lower the number of spells casters get per day? Casters are only ...
by k9burn
Thu Jan 25, 2007 2:11 am
Forum: General Discussion
Topic: Hit Points per level and other random thoughts
Replies: 59
Views: 5810

As Rowan said, "Get over it. It's a game."


For everyone else who dismiss my idea out of hand, I don't think you've thought the issue through enough. This is not to imply that you must agree with me, but I really don't think that this tightens the screw of class imbalance. If anything, this ...
by k9burn
Thu Jan 25, 2007 12:34 am
Forum: General Discussion
Topic: Hit Points per level and other random thoughts
Replies: 59
Views: 5810

I agree the bigger problem is mass quantities of potions. Once you get above level 6, you should never have money issues. You should be able to get enough gold to buy as many potions as you desire...and keep yourself buffed throughout any adventure.

That is the crux of the problem.

And I'm sorry ...
by k9burn
Wed Jan 24, 2007 11:27 am
Forum: General Discussion
Topic: Hit Points per level and other random thoughts
Replies: 59
Views: 5810

If there was to go a way to change it, my advice would be to set it to 75% of maximum, so d12 = 9, d10 = 8, d8 = 6, d6 = 4 or 5, d4 = 3, however to modify the character amount woud require a 2da change and thus a hakpak.

A 2da change on the server doesn't require a hakpak, however there is one ...

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