A couple of notes please read

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Wyvern
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A couple of notes please read

Post by Wyvern »

1 - Exploiting quests. Dont do it. This includes using lower level characters to obtain quest rewards. We have closed the ones we found, but if we find anyone exploiting any that have been missed, expect level removal (this has already been carried out on one individual) or worse.

2 - The bag removal code should be in. It will remove ONE bag, per server reset. This was done so I didn't have to cycle through a players inventories multiple times. It WILL DESTROY ALL ITEMS IN THE BAG ON REMOVAL. It is hoped bags will be coming back after update 1.04.

3 - I have put in a script that will strip extraneous XP over and above a certain level. An example would be a first level human getting 2000 xp before levelling. When he tried to level to 2nd, the extra 1000 xp will be stripped. ECL is taken into account.

If anyone experiences any problems with any of the above, please do not hesitate to contact me.
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Stormknife
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Post by Stormknife »

Say I'm 50 exp away from level 6. If I turn in a quest that gives me 1000 exp, are the extra 950 exp. going to be lost?

I'm not annoyed with the script being in place, I just want to know how this thing works.
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Wyvern
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Post by Wyvern »

Yes, that is one of the downsides of it. Make sure you get that 50xp and level up before you hand in your quest for your reward if xp required to level < quest reward.
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Stormknife
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Post by Stormknife »

Would it be possible to put in a buffer? Like 1000 exp over the amount you need for the level?

Just trying to think of something to mitigate the trouble caused to those of us who actually play the game the way it's supposed to be.
Draco - "Allow me to introduce myself, I'm a man of wealth and taste."
Lorcann - "BACON!"

<*>
Greensleeves
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Post by Greensleeves »

Wyvern wrote:Yes, that is one of the downsides of it. Make sure you get that 50xp and level up before you hand in your quest for your reward if xp required to level < quest reward.
This would probably be pretty easy to fix via scripting no? Just allow exp to extend out beyoned your level by a small amount. Not a big deal either way.
Wyvern
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Post by Wyvern »

Yes, that makes sense. I will put in a 1000 xp buffer for the next update.

Edit - I have the buffer working, it will be integrated later today.
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Kensai
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Post by Kensai »

I'm probably just not up to date with the current exploits or whatnot but I don't understand what the new script accomplishes. Was there a problem with people waiting too long to level for some reason?
Stormknife
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Post by Stormknife »

Say they're level 14 and get enough experience to reach level 15. Instead of levelling, they would just keep grinding and stockpiling experience. This script stops that.
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Lorcann - "BACON!"

<*>
Grayle
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Post by Grayle »

So, the benefit of doing that is that they keep getting the XP reward of a lower-level character?
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PrimalSign
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Post by PrimalSign »

Grayle wrote:So, the benefit of doing that is that they keep getting the XP reward of a lower-level character?
I think it was to get quests they would have capped for
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Post by Grayle »

Man, amazing. See, I just don't think in this manner. I'd make a terrible exploiter.
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A Wandering Monk
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Post by A Wandering Monk »

Grayle wrote:So, the benefit of doing that is that they keep getting the XP reward of a lower-level character?
And they can enter an area that has a level lock on it that should keep them out of that area. If the tower is closed to a level 15, a lvl 14 with enough xp for lvl 15 can still enter, kill stuff for xp, loot and get quest credits. If that 14 took his level up, he could not enter at all.
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Post by Grayle »

I see, thanks for the clarification into the conspirator's mind. :twisted:
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Post by gnatrc »

I have a character with the spell casting prodigy feat that I haven't been leveling up for fear of getting locked out. Will I be able to level up and cross my fingers that I don't get locked out or will the script fire on login?

-gnat

EDIT: I answered it in game. The script fired on level up and it was clean and clearly stated in the combat screen (heh, it let me know I lost exactly 6016 xp). Nicely scripted, Wyvern. Crossing my fingers on whether the character stays valid or not.
I feel more like I do now than when I first got here....

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White Wolf935
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Post by White Wolf935 »

the spell prology Feat have been fixed, i've made a caster with this already (20 int) and spell proglogy wizard. this worked perfectly for the drow wizard atleast. i dont think you should have any issues.
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