Potions need some work?

OOC discussions directly related to Dasaria.
Rowan
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Post by Rowan »

I wasn't expecting gold inflation as a topic for at least a week or two.

Seriously chill out and enjoy the game.

It's much more fun if you just play it and stop worrying about all the imbalances.

Hell if you feel your characaters impotent i'll PM you a few uber 1337 builds :wink:

i'll just stick with my rogue it's fun to play :roll:
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Tinuvhiell
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Post by Tinuvhiell »

Who gets 40k gold by 7? Where? What am I doing wrong!!!! :lol:
Neradur_Verus
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Post by Neradur_Verus »

First... you must be a troll with 27 strength....
Then... you must loot everything that glows when you hit "z"
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Trinn
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Post by Trinn »

I've kinda self limited yself with potions.

If I cant do a quest with 10 appropriate level potions, I cant do it..

I dont like seeing people do 50 a quest, although ive only seen that a couple of times.

If I need to be healing yself that much, it's out of my league..
Trinn
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Post by Trinn »

as far as i am aware, potions are supposed to be low level, (3rd r 4th I thought) caster equivalents of the same spell. So, for lvls 1-3 drinking a potion is a great boost. This drops the further past 4 you go..


thats how i imagine they were supposed to work anyway. Prbably wrong tho'..
Trinn
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Post by Trinn »

Rowan wrote:*Hands out sticks and points to the dead horse*

:D :twisted:
I got some ropes if you prefer ;P
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Jonny
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Post by Jonny »

Selling all the various buff potions is the problem. It de-emphasizes the class abilities that can cast those buffs. Once you hit level 10-ish you have so much gold you could probably afford to buy 100 of each buff potion and still have some left over for lunch. I realize this isn't true at lower levels.
This assumes you are on DAS every night. I am level 8 ATM and sit on about 1K at the max. I get on the server a few times a week and I lose gold from death as fast as I gain it. To be honest, I rarely have enough cash to buy the buff potions. I mainly rely on the money to buy healing pots and the occasional kit. I will not claim my experience to be the DAS community, but I know there are other players like myself.

I think this is being made into a larger problem than it is. I vote to leave as is.
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Nemesis
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Post by Nemesis »

I'm with you, Jonny. I get to play maybe once a week, same problem. Not much money to even stay in heal pots, much less kits. :(
muletang
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Post by muletang »

I vote to leave as is
I don't feel any shame, I won't apologise
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Post by Evelond Formos »

Jonny wrote:
Selling all the various buff potions is the problem. It de-emphasizes the class abilities that can cast those buffs. Once you hit level 10-ish you have so much gold you could probably afford to buy 100 of each buff potion and still have some left over for lunch. I realize this isn't true at lower levels.
This assumes you are on DAS every night. I am level 8 ATM and sit on about 1K at the max. I get on the server a few times a week and I lose gold from death as fast as I gain it. To be honest, I rarely have enough cash to buy the buff potions. I mainly rely on the money to buy healing pots and the occasional kit. I will not claim my experience to be the DAS community, but I know there are other players like myself.

I think this is being made into a larger problem than it is. I vote to leave as is.
Aha! I'm NOT the only one then! And here I thought I was just poor. :P

I vote to leave them as they are currently.
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Post by Wyvern »

It's just a game...
ChikenKannon
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Post by ChikenKannon »

I vote to leave as is
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k9burn
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Post by k9burn »

Jonny wrote:
Selling all the various buff potions is the problem. It de-emphasizes the class abilities that can cast those buffs. Once you hit level 10-ish you have so much gold you could probably afford to buy 100 of each buff potion and still have some left over for lunch. I realize this isn't true at lower levels.
This assumes you are on DAS every night. I am level 8 ATM and sit on about 1K at the max. I get on the server a few times a week and I lose gold from death as fast as I gain it. To be honest, I rarely have enough cash to buy the buff potions. I mainly rely on the money to buy healing pots and the occasional kit. I will not claim my experience to be the DAS community, but I know there are other players like myself.

I think this is being made into a larger problem than it is. I vote to leave as is.
Nope, not at all. Being on every night is unrelated...not that I am either.

The issue at hand is how well or efficient you can make gold/find treasure without the loss due to death. If you are lucky, skilled or have a good party, success can go a long way.

I like CK's idea. Up the drop rate on the various potion buffs, but remove them from the vendors. Now players can get them from drops or buy them from other players....or use the Craft Potion feat. This doesn't hurt the characters with less gold, and it just prevents the richer players from buying an endless supply. The only potions on vendors are Cure Light Wounds and Cure Moderate Wounds.

In summary, I'm asking for a nerf to myself (at least one of my characters has alot of gold in which to buy potions). This 'nerf' would probably help the characters with less wealth anyway.
-k9burn

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Trinn
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Post by Trinn »

Wyvern wrote:Click

I vote , once its possible with db scripting commands, if it isnt already, that every heal potion you use adds one to a persistent counter.

and that counter, well it counts toward the probability of some interesting, uncomfortable, and possibly socially damaging effects to be applied at random, or if not at random, at the greatest inconvenience, to the imbiber.

abuse them and pay the price! ... we've all learned the same lesson in our own RL ways ;P
Tlantl
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Post by Tlantl »

Just a little old time trivial info. Once upon a time if you drank more than one potion in an hour there was a chance that the two potions in your system would have a violent reaction causing the character to explode. There were other adverse and not so dangerous effects that could happen if you drank too many potions. This rule was brandished often. My players were too afraid to over do potions that it never became a problem. Sometimes a player would chance it and some interesting things would result I even had a players character wind up with a permanent treasure finding effect.
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