Question for characters around 6tth - 9th level....

OOC discussions directly related to Dasaria.
urgualamand
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Post by urgualamand »

There is no fun in the high levels, so enjoy your troubles while you got them :)
Also I find it fun to try to take out the though opponents, just for the challenge. Problem is that this often involves running, which could be lethal if the way back is blocked by respawn. Here potions/scrolls of invisibility are your friends. But if you die, what the heck. Its part of the game.

I've tried different builds. Most areas can be soloed without running by powerbuilds, but there you go. No powerbuild, no dice. But think about it, its a great and fun challenge to fight with a weak char. Anyone can go Diablo with a powerbuild. Search for powerbuild at Google, go create and point click all your way to fame and glory. When you get tired of it, then return to your weak char and love the challenge.

About playing in a party: This is heaven. A pleasure journey with Fellini to your right. Enough said, this is how it should be played! :)

Rats quest: I love it! Great design. But I've always found it misplaced in the flow of levels. Something is wrong, a taste of iron in my mouth. Besides it is bugged.. that quest owes me so many paws I could cry. It really is a good quest, but It just seems to lack attention. Poor child. :)

Aqueduct quest: Oh my. Another great quest, but I never find anything at the end, and I rarely get something after I've lit all the damn torches. If there is one npc I would like to nuke nuke nuke nuke nuke nuke nuke nuke, then it would be that little miner-gnome. Bugged!

I hope this adds to some of the OP's topics. Look me up in game if you want to party! :)
Last edited by urgualamand on Tue Jul 24, 2007 12:58 pm, edited 2 times in total.
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Alander
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Post by Alander »

Well. I'm a 8 level ranger. It's been literally hell. That's why I always party up with some other people. All in all this game is about teamplay and roleplay and it's always more fun in a party. I think it's good that it's hard for the individual players to level up quickly.


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Akimbo
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Post by Akimbo »

I said pretty much the same thing when I started out here, got to level 6/7 and just got stuck, now I have a few level 11 characters I'm playing around with, and can solo pretty much anything I've tried ( not that it's easy haha. ) Just take some time to get used to the server and you'll learn how to do the various areas.
Seise
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Post by Seise »

*SPOILERS! DON'T READ IF YOU WANT TO HAVE SOME FUN FROM THE QUESTS OF YOUR OWN!*

Getting up to 10+ is not that hard, even if you solo.
Partying helps a lot, on level 6-7.

Note that there are times when partying is impossible, european mornings for example: Usually 2-3 players online.

This is what I do:

1-5 Start quests (leathers ftw!)

I don't take lvl 6 immeadetly when I get level up, as you can get 50% from your next level's exp when you have "Level up!"-mark on you.

Rest of the level 6 I spend in Falier's Basement (aka Undeads)
(Usually 2-3 runs is enough to ding up to 7)

At level 7 I do rats. With scrolls and consumables it should be doable with any class - Not easy and fast dungeon storming, but if you are willing to "waste" 30-50 sec per mob, you can clear the whole area within 1h30 mins or so. And that single solo clear gives you like 2500-3000 exp, so it takes only 2-3 runs to get a level. This is probably one of the slowest levels you ever have to get (excluding the 15+ where you have technically no quest areas to hunt at the moment)

Once you hit level 8, you can start to solo Kalems, Bear Cave and/or Bugbears.
Just remember there too that the patience is the key. If you try to kill too many mobs at the time, you will die. Try always have some trick on your pocket for the case of emergency. Invisibility Potions are my favorite. those are cheap (only 300gp + vial to craft, ppl prolly will sell some to you for 400-500gp ) and really effective. Maybe even too effective.

Once you master how to solo those, you are at level 11 in no time, and those areas are closed from you. Then it's time to head to next adventures!
Seise
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Post by Seise »

*SPOILERS! DON'T READ IF YOU WANT TO HAVE SOME FUN FROM THE QUESTS OF YOUR OWN!*

Getting up to 10+ is not that hard, even if you solo.
Partying helps a lot, on level 6-7.

Note that there are times when partying is impossible, european mornings for example: Usually 2-3 players online.

This is what I do:

1-5 Start quests (leathers ftw!)

I don't take lvl 6 immeadetly when I get level up, as you can get 50% from your next level's exp when you have "Level up!"-mark on you.

Rest of the level 6 I spend in Falier's Basement (aka Undeads)
(Usually 2-3 runs is enough to ding up to 7)

At level 7 I do rats. With scrolls and consumables it should be doable with any class - Not easy and fast dungeon storming, but if you are willing to "waste" 30-50 sec per mob, you can clear the whole area within 1h30 mins or so. And that single solo clear gives you like 2500-3000 exp, so it takes only 2-3 runs to get a level. This is probably one of the slowest levels you ever have to get (excluding the 15+ where you have technically no quest areas to hunt at the moment)

Once you hit level 8, you can start to solo Kalems, Bear Cave and/or Bugbears.
Just remember there too that the patience is the key. If you try to kill too many mobs at the time, you will die. Try always have some trick on your pocket for the case of emergency. Invisibility Potions are my favorite. those are cheap (only 300gp + vial to craft, ppl prolly will sell some to you for 400-500gp ) and really effective. Maybe even too effective.

Once you master how to solo those, you are at level 11 in no time, and those areas are closed from you. Then it's time to head to next adventures!
TheSilverHammer
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Post by TheSilverHammer »

Last night I was hanging out at Eldin's looking for a group. It took me about 2 hours to find one. It turned out to be a big group, but then everyone had to get ready. Another 30 to 45 minutes later we FINALLY got going to the bug-bear cave. The healer announced he had to go very soon. That turned out to not matter much because after we got through the first level we had to go back and let some stragglers catch up which delayed us for another 20 minutes. Finally we were all together, and the server crashed.

And that was the end of that.

You know what else? That is the third time that has happened to me with that particular dungeon. The third time I got a group for the bugbears, the third time I waited forever for the group to actually get ready to go, and the third time the server crashed and the third time the group didn't reform after the crash.

I really do think there needs to be some future work on the solo experience. Maybe you can have your group based dungeons with superior loot and xp, and then solo based dungeons with inferior xp / loot.

This can actually be done quite easily without much work and no new dungeons (with one exception). Just remove the level cap on these dungeons. Maybe at level 7 the rouge / bugbear dungeon require groups, but at level 10 they do not. So basically they can commute the group dungeons to solo ones by simply allowing higher level characters to use them.

Having said that, there is a need for a dungeon that is more difficult then then undead tomb under the house but much less difficult then the rats / rouge / bugbear dungeon.
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Post by Mon-da-oth »

The group you started out with should have been fine with a good bit of challenge. Once the fleet members joined it became huge. Small partieds equal low setup time for the members to get their supplies and get ready. The more people involved the longer it takes for everyone to get ready.

Also I have found that there tends to be more RP in smaller adventuring groups as it is less confusing as to who is doing what.
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Stormknife
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Post by Stormknife »

Just remove the level cap on these dungeons.
It's been discussed and dismissed repeatedly for a variety of reasons.
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Minuvas
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Post by Minuvas »

I've been stuck at level 7-8 for the past 4 or 5 months.

For the Dusty adventurer like myself, who has for IC reasons has very bad party mechanics (Unless he's grouped with the other members of his church - who have varying play-times from myself).

This usually means if I have aims of "leveling" it largely becomes an OOC event , which I'm not fond of - even if the aim is to gain "IC" spells or progression of power.

I have found even attempting to solo often results in a loss of previous hours of effort, and not worth it.


So I'm throwing out the Wambulance alert for myself, and all other generally 'party incapable' populace due to RP reasons :).
Torquil Lamond
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Post by Torquil Lamond »

TheSilverHammer wrote:Last night I was hanging out at Eldin's looking for a group. It took me about 2 hours to find one. It turned out to be a big group, but then everyone had to get ready. Another 30 to 45 minutes later we FINALLY got going to the bug-bear cave. The healer announced he had to go very soon. That turned out to not matter much because after we got through the first level we had to go back and let some stragglers catch up which delayed us for another 20 minutes. Finally we were all together, and the server crashed.

And that was the end of that.
I think you're exaggerating here a little. I was part of that group — I cannot speak for the party before the Fleet joined, but when I accepted the invitation from Kokoa, the Fleet was at the gates and ready to depart. We waited a bit because Kokoa went AFK, and all believed that it was the right thing to do. I did not hear any dissenting voice.

When Father Willis exclaimed that he would have to go in twenty minutes or so, we all agreed to move on and Kokoa may catch up. At that point we progressed relatively easily to the second key, with very little hang-ups (until Kokoa came back from his AFK, and I went to pick him up at the first level so he didn't catch respawn). At this point, the server crashed.

So large groups do not necessarily mean long wait times. I do hear you though, last night was pretty frustrating for all assembled. I can tell you, it often times does not end up like that. The server machine must have been having an off night last night.

Perhaps you are right that another dungeon needs to be implemented that is between bugbears and the undead, I do not know though. Give me a tell next time you're on, and I'd be happy to take a trip to the bugbears with you (until I finally hit 12, that is).
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Crispy
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Post by Crispy »

This is just my opinion, but I think Minuvas is important enough of a character to warrant him being rewarded RP experience, if not given a level, outright, when you deem it's RP-important for him to have grown in power.

It just doesn't seem right for the head of the church of Lochwar to be lower level than most! You need to be bumped to at least 12th...
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Post by Torquil Lamond »

Crispy wrote:It just doesn't seem right for the head of the church of Lochwar to be lower level than most! You need to be bumped to at least 12th...
Ah, therein lies the rub. Minuvas is not the head of the Church of Lochwar. He is Priest Executioner of Dasar Southeast. Not a insignificant station by any means, but he's not the Red Bishop.

The DM's often give RP experience when they see it. 250xp there, 500xp there. I've witnessed DMs give upwards of 1000XP for some really got roleplay.
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Mon-da-oth
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Post by Mon-da-oth »

Yep RP gets XP from the DM's :D

I have not seen Minuvas on at the times I know that the DM's are on. I agree he does stick to his RP and if he has not been rewarded yet it is only a mater of time.
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The Explorer
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Post by The Explorer »

I have just lvl'd two of my chars past lvl 7, top tip form a party.

Because I know Vahene has been stuck at lvl 7 since the dawn of time I tried to solo it for my first ever solo quest which I was very succesful at, completed Kalem in 24 fights. (except the Ogre's head but I don't count that one).

Also if you are in a good party you can complete the bugbear at lvl 7.

I tried the monastry with a group at lvl's 7 and 8 = lots & lots of death, was some funny Rp going on though as we were stuck in there for ages.
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broncoblitz
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Post by broncoblitz »

Don't go in thinking you SHOULD get rewarded for roleplaying through xp or other awards though.

The real benefit of roleplaying is an engrossing gaming experience. It is it's own reward.

And no, no one should EVER just be bumped up to a level because they are an exceptional roleplayer. It's still DnD people (albiet a bastardized mess) you gotta actually go out and fight sometimes.
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