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Re: What if Ideas

Posted: Sun Feb 09, 2014 9:50 pm
by Wired
Peregrinus wrote:
Arkalezth wrote:What if Greater Teleport was available to other types of spellcasters?
I actually could see it being added to the Cleric Travel Domain.
To hell with clerics, they don't need anything more/better/new. :p

Re: What if Ideas

Posted: Sun Feb 09, 2014 9:53 pm
by Wired
Kell wrote:
Sahji wrote:1. Earrings. Totally cool. But wait--can we do "instance-able" necklaces too? Or maybe some other models like glasses or tattoos?
It annoys me to no end that I can wear either a hood, or glasses, but not both at the same time. It results in Yvae being blind as a bat whenever she's going through rain. Or frizz. Oh lawd the frizz once that hair dries up again.
Earrings exist and are available at the jewelry store in Cear.

Glasses are currently a helm item, but they're actually applied as a VFX... find a friendly player-carpenter and they could easily apply glasses as a non-worn/conflicting item. I am too busy for this, but if somebody does it, I will put in a glasses store or quick and dirty equivalent.

Re: What if Ideas

Posted: Sun Feb 09, 2014 10:59 pm
by Kell
Wired wrote:Earrings exist and are available at the jewelry store in Cear.

Glasses are currently a helm item, but they're actually applied as a VFX... find a friendly player-carpenter and they could easily apply glasses as a non-worn/conflicting item. I am too busy for this, but if somebody does it, I will put in a glasses store or quick and dirty equivalent.
Sure thing, I could even try to have a look at this myself. Thanks.

Re: What if Ideas

Posted: Mon Feb 10, 2014 5:57 am
by Sahji
Here's another idea I've had. Another furniture thing, because obviously I love furniture:

Trophies.

Certain furniture can only be dropped by an X mob. Or, it can only be found in X dungeon, sometimes.
Bonus points if it looks special.

Re: What if Ideas

Posted: Tue Feb 11, 2014 2:09 am
by Karma
I love this idea Sahji. Throwback to my Fable days.

Re: What if Ideas

Posted: Tue Feb 11, 2014 4:41 pm
by Arkalezth
Karma wrote:I love this idea Sahji. Throwback to my Fable days.
Exactly my thoughts. Though it may feel slightly weird if everyone has a lich skull decorating the fireplace, but I like the idea regardless.

Speaking about trophies, I was thinking that some of the non-OLM quests could increase renown too (though I suppose it'd be only "your" reputation in this case and not your faction's, so I'm not sure if it'd make sense, considering how the renown currently works). Just a thought, anyway.

Re: What if Ideas

Posted: Wed Feb 12, 2014 1:54 am
by Sahji
Wired wrote:Earrings exist and are available at the jewelry store in Cear.

Glasses are currently a helm item, but they're actually applied as a VFX... find a friendly player-carpenter and they could easily apply glasses as a non-worn/conflicting item. I am too busy for this, but if somebody does it, I will put in a glasses store or quick and dirty equivalent.
Actually Wired....that's exactly what I was asking. I've been using earrings, but I wanted to know if they could be made to do...just that! And how, specifically, and how wide the range for these things are. Glasses are go--but are quivers? I love having a quiver, but not all outfits have the right default belt..... and so on, to such things as necklaces, "tattoos" (which would be like, facepaint/makeup I imagine), a sheathed weapon?

If these are possible, I want to know how. I want to know how to make a VFX pair of glasses.

Sorry if this got rambly and repetitive, I'm a little sleepy at this moment of posting.

Re: What if Ideas

Posted: Wed Feb 12, 2014 3:18 am
by Arkalezth
Eye patches too. Currently you can have either a patch or another "hat", except if you use a particular face (and I don't think it's even possible to have both for females).

Re: What if Ideas

Posted: Wed Feb 12, 2014 4:04 am
by Peregrinus
Could the handful of masks also be done as VFXs? That way you could do hood/armor + mask combos?

Re: What if Ideas

Posted: Wed Feb 12, 2014 4:48 am
by Wired
Yes. I'm not volunteering, but yes.

Re: What if Ideas

Posted: Wed Mar 05, 2014 12:23 pm
by Sahji
Image

I got it

Re: What if Ideas

Posted: Wed Mar 05, 2014 12:32 pm
by Sahji
Image

Yaaaarrrrrrrr mateys

Re: What if Ideas

Posted: Wed Mar 05, 2014 1:29 pm
by Kell
Omg Sahji I love you. Forever.

Tutorial - VFX Models

Posted: Wed Mar 05, 2014 11:20 pm
by Sahji
Still figuring things out. Last night I tried the quiver, and for some reason it applied to the character I logged in with instead of my target. >_>

Otherwise, it's actually pretty simple to achieve what I have.

RESOURCES
If you've never used the NWN2 toolset before, probably should disable the autosave feature (View -> Options -> General tab -> Autosave section - > Autosave FALSE). I won't go into all the basics of using the toolset though--there are other tutorials on that.

Open NWN2 Toolset. Go to Plugins (Top menu with File) and choose ERF editor. In the ERF Editor, File -> Open. Navigate to:
Documents\Neverwinter Nights 2\hak. Change the file type to Hak.

Select "acme_ah_v11.hak". It'll load all these files into the window. Select all of them (ctrl-a) and then choose "Export". Create a new folder in your My Documents/NWN2/override folder and name it "acme_ah_v11" (Click to see). Export them there.
Remember to empty your override folder before you next start up Dasaria 2.

Close the toolset. Reopen.

ACTUAL WORK PART
Go to Plugins, choose Visual Effects (VFX) Editor. File -> New Special Effect (SEF). Click this little tab thingy under Effects. Fog multiplier 0, and name it something you'll recognize (Fx_ItemName).

Then click "Add Event" -> "Model". Click the new added tab thingy. Scroll down to "Definition File".
Here, you're going to want to know the name of the model you're using. Easiest way to find that is to open your override folder separately and pick out a model using a model viewer. I'll save you this step and tell you to use p_hhm_acme_helm03. Then make sure to First Attachment and change it to ATTACH_EYE_L.
See it in action by clicking Play. Use STOP and play again if you change the model to refresh.

Save As "Das2_FX_ItemName" somewhere in your override folder. Exit the program, restart.

To see it in action, create an NPC and plop it into the toolset. Under their properties is "Appearance (Visual effect)". Type in whatever you saved your .SEF as ("Das2_FX_ItemName"). Select that.

TADAH.

Where to go from here
If you want to get fancy shmancy, you can edit the position/angle of models by going into the modeling software of your choice, importing the .mdb, and using the rotate/move tools. You'd save these models as "Das2_i_modelname##" and just switch the definition file to this new model. Of course to do this you'll need modeling software (such as Blender) and a .MDB (NWN2) plugin for said software. Goooooogle for it if you don't have it!

Re: What if Ideas

Posted: Thu Mar 06, 2014 2:54 am
by Sahji
Image

The lab testing continues