Ebrim Darkmoon, Rogue Warlock For Hire
"No, I'm not a rogue. No, that's not what I said, I said I'm a 'rogue warlock,' which is -- oh, nevermind. Just get me drink."
I have a strange feeling you are mistaking IC actions for OOC reactions.
If someone threatens you IG with his character, guard or not. Perhaps YOU should tell him that HE is not a guard, and that impersonating to be one would land him in the Gaol.
I think in this Red Scare like setting of Villains and Heretics, trying to finger out someone as either in the middle of daylight would be commonplace. Especially if an argument or situation wasn't going your way. I know this is true when people accuse Minuvas of being a lawbreaker or a heretic.
I actual think you are mistaking good roleplay of the campaign, for a general bad roleplay. I can't elaborate though, since I guess beauty is in the eye of the beholder.
Grayle: Well, that may be true. Maybe it's the barrier or you misunderstood me.
Minuvas - once more. Noone threatened me.
Wyvern - Dms are the last people to blame as far as roleplay is concerned. No matter how hard you tried, there would always be some powergamers, wow childs - doesn't matter how we called them. Maybe the solution would be pasword-locking the server but there was already post on that topic, so let's leave that.
I really didn't mean to insult anyone with my post. Sorry if any of you felt that way.
My point was to get opinion of other players.
Generalizing is never good and I'm afraid my post was written in a little hurry - that's why it seemed to be a little bit unclear to some of you.
Good grief! If characters want to try to enforce the laws, LET THEM! It's not about what the PLAYER would do, it's about what the -character- would. Sure, it may seem annoying, but think about it, look at the setting; whether they're guards or not, people -will- try to enforce the laws, and that's more in line with these 'Rpg rules' (as you've dubbed them) then anything I've heard of. When you log on as a player character, leave the player at the door, okay?
I don't mean to sound like I'm yelling at you in this post, it's just been one of those days for me, and I'm trying as hard as I can not to snap, believe it or not. I hope respect has been payed where it is owed.
Now I know somebody will disagree with me, so fire away.
Well, many players don't seem to understand that when they log in with a character, they are playing a part in a story. It is similar to acting, but also to literature, debate, and of course some mathematics and statistics.
The part we play is determined by the choices we make with our characters' actions and speech and thoughts. How your character appears is one of the most vitally important aspects of this PW. In my and a few others opinion, how your character acts and reacts to role-played circumstances is the gauge to a gamer's quality. I should mention that there are some incredibly talented new members to this community. It's so simple, but that doesn't mean easy, so it's understandible that many players just don't get it.
Nothing is predetermined. The story and it's direction are created by each player and their characters interactions over time. Over the next few years, the Dungeon Masters will latch onto some stories, taking them in directions the players did not expect. New stories will appear that have no origin in any character, but into which the characters will find themselves drawn and responsible for resolution.
People are too concerned with what player x and player y are doing, and not with the direction of thier own tale and adventure. People are so concerned with thier own individual power, or the power of thier particular race or class over thier own choice to create a legendary or even mundane hero or villain. Heroism makes heroes, not Attack Bonus. Villainry makes villains, not the fact that you have the highest Move Silently score possible in the game.
For defeat or victory, give me honest role-assumption over numbers anyday. Systemitized make-believe. I could care less how high you can get your armor class. Sure, that defensive capability might bring you the prestige of power, but if your character is without personality and motivation, sheer combat ability makes them as one-dimensional as a wooden pawn on a chessboard. Pawns very rarely accomplish much.
Think past the 'me/you' as players in a competition. Take yourself to the next level and view your character as a person. This isn't an elitism or snobby thing either, just a different way of approaching this game that has yielded quite a few role-players here years of enjoyment.
I, uh, don't know if my diatribe even relates to the topic, but meh. Dasaria II, NwN2 and this re-invented community are so new...Half the people currently posting won't be involved with Dasaria two months from now. The other half will never leave.