!! The little things you'd like to see fixed

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Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

Arkalezth wrote:If I talk to Ophelia at the Cear docks, I get The Good Samaritan quest even if my level is too high and I cannot do it.
Still getting this. Just by talking to her.

This is intentional to change the string if you talk to her again.
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

Short sword "Stung +1": It has a +1 enhancement and +1 AB against goblins, orcs and half-orcs. The AB bonus does nothing (it should be changed to +2 if you want it to be better against those races but still be +1 against others).

FIXED
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

I have a dwarf in the Lochwar faction and the appearance changer gives me an incorrect "cloak": Instead of getting a black cloak with the red fist symbol, I get this:



Incidentally, that's not among the cloak options for other characters in the normal appearance changer, so maybe it could be added there.
Aglet Blacksoul
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Re: !! The little things you'd like to see fixed

Post by Aglet Blacksoul »

I created a human monk and in the beginning instead of choosing a generic human I chose a dasarian. When choosing my starting feats I only received one even though I had the quick to master feat that a human normally gets. I then made a character as a generic human and got the two starting feats I should. The first time in game, it asked me to pick a type of human just before it asked me to pick known languages. So, the starting feats seem to be messed up if you do not choose generic human. This may be known, if so please delete!
Verna Swift / Lorax
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Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

Yeah, that's a known issue. Go basic human and you'll have the chance of picking a background with its related language after character creation.

I think Wired's plan is to remove the human subraces, but I guess he hasn't got around to it yet.
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Re: !! The little things you'd like to see fixed

Post by Kell »

Image

Lendose. Is this door supposed to go anywhere?
"A wise man once said nothing."

Yvalee | Ardaion | Milan
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

The banker in Fort Phazzan (Veltis) is buggy. If you exit the dialogue at some point and then try to use the bank, you get a "wait, I must go get my ledgers" reply, and your only answer is "OK". The conversation doesn't go past that and he never gets any ledgers or changes the dialogue, so the bank is inaccessible until next reset.

EDIT: Tried again today (no reset) and I got the bank dialogue. However, he never "understands" the amount of money I speak. This happened yesterday as well. I made sure I was speaking common.
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

More bugs with the Canite banker: In theory, I need 50k gold to buy a residence/room. The banker doesn't recognise that I have 50k gold on me, nor if I have it in my bank account. So I can't get a room at all.
Last edited by Arkalezth on Mon Sep 01, 2014 5:30 pm, edited 1 time in total.
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

The Varanite scout by the entrance to Ravenswatch (the one who gives the giants quest) is no longer there. I noticed this a couple of days ago and resets haven't fixed it. The quest can still be done by talking to the scout in Tristan, but still, I don't think this is intended.

EDIT: She's there now.
pwdcrk
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Re: !! The little things you'd like to see fixed

Post by pwdcrk »

if you take ravens wood quest on the evil side once you arrive at the elf that guards the gate to enter the heart of the wood you have the possibility to tell her that you are there to help ( but you should't since you are there to destroy all ) if you "swap" to the good side all the subsequent areas are completely empty BUT if you persist on the evil side during the dialog the elf attacks you but is not damageable with anything since she resists to anything ( even spells or effects that are not resistible )

basically i suppose that if you take the quest on good side everything should work but since i have an evil char i wasn't able to test it
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Re: !! The little things you'd like to see fixed

Post by Peregrinus »

pwdcrk wrote:if you take ravens wood quest on the evil side once you arrive at the elf that guards the gate to enter the heart of the wood you have the possibility to tell her that you are there to help ( but you should't since you are there to destroy all ) if you "swap" to the good side all the subsequent areas are completely empty BUT if you persist on the evil side during the dialog the elf attacks you but is not damageable with anything since she resists to anything ( even spells or effects that are not resistible )

basically i suppose that if you take the quest on good side everything should work but since i have an evil char i wasn't able to test it
To confirm, the quest works properly if you start out on the Pathinder's path, the enemies in the next area spawn per normal and you don't have to fight the elf.

It should be noted that the "evil" path is not per se evil, it is the Canite path for that quest, it is perfectly feasible for an evil character to do that quest on the side of the Pathfinders.
- Peregrinus
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pwdcrk
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Re: !! The little things you'd like to see fixed

Post by pwdcrk »

Peregrinus wrote:
pwdcrk wrote:if you take ravens wood quest on the evil side once you arrive at the elf that guards the gate to enter the heart of the wood you have the possibility to tell her that you are there to help ( but you should't since you are there to destroy all ) if you "swap" to the good side all the subsequent areas are completely empty BUT if you persist on the evil side during the dialog the elf attacks you but is not damageable with anything since she resists to anything ( even spells or effects that are not resistible )

basically i suppose that if you take the quest on good side everything should work but since i have an evil char i wasn't able to test it
To confirm, the quest works properly if you start out on the Pathinder's path, the enemies in the next area spawn per normal and you don't have to fight the elf.

It should be noted that the "evil" path is not per se evil, it is the Canite path for that quest, it is perfectly feasible for an evil character to do that quest on the side of the Pathfinders.
i have to recheck that since last time i tried in pathfinders i didn't find anyone who was willing to give me the quest ( my char is not a canite )
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

I can't actually get the "Heart of the Wood" quest at all with one of my characters (level 20 now, and I had tried at previous levels as well). Is it a bug, or is it restricted somehow?
pwdcrk
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Re: !! The little things you'd like to see fixed

Post by pwdcrk »

pwdcrk wrote:
Peregrinus wrote:
pwdcrk wrote:if you take ravens wood quest on the evil side once you arrive at the elf that guards the gate to enter the heart of the wood you have the possibility to tell her that you are there to help ( but you should't since you are there to destroy all ) if you "swap" to the good side all the subsequent areas are completely empty BUT if you persist on the evil side during the dialog the elf attacks you but is not damageable with anything since she resists to anything ( even spells or effects that are not resistible )

basically i suppose that if you take the quest on good side everything should work but since i have an evil char i wasn't able to test it
To confirm, the quest works properly if you start out on the Pathinder's path, the enemies in the next area spawn per normal and you don't have to fight the elf.

It should be noted that the "evil" path is not per se evil, it is the Canite path for that quest, it is perfectly feasible for an evil character to do that quest on the side of the Pathfinders.
i have to recheck that since last time i tried in pathfinders i didn't find anyone who was willing to give me the quest ( my char is not a canite )
well according to my last try the situation actually is as i'm going to describe and tho is valid (at least) for my dasarian char:

1 if you try to get the quest as dasarian in pathfinders building there is no way you can get the quest
2 if you try to get the quest as canite and you proceed as canite you end up with an immortal elf gate guardian ( but you can go back home )
3 if you try to get the quest as canite and you proceed as dasarian you end up with an empty "after elf gate guardian" zone ( and you are blocked there no way to go back but waiting for reset )
4 if you try to get the quest as canite and after you go speak in pathfinders building the the quest turn dasarian but ( even this time ) you end up with an empty "after elf gate guardian" zone ( and you are blocked there no way to go back but waiting for reset )

basically the quest is not working properly

as long as i know at the moment there is no way to get the quest as dasarian having a dasarian char ( and reading the Arkalezth's post up here the problem seems not to be isolated )
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

My experience is different than what you describe. I don't know what it depends on. Also, the two times I've done the quest (with a member of the OLM Dasarian faction, for the record), some elves were hostile for me but not to others (some were Dasarians as well).

Perhaps the faction has nothing to do with it. Either way, I'd find it rather silly if it depended on it or on things like alignment, etc. I guess a case could be made for paladin NPCs, but the rest shouldn't be able to know what my character sheet looks like just by looking at me.
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