Why things did not work out for me
Posted: Tue Aug 21, 2012 3:28 am
Hello.
I have, on recommendation from SilasNorth, tried out Dasaria. Created a Rian elf druid named Arafel that I tried to portray as Neutral. As I was new on the server, it seemed interesting to portray one of the faeriefolk from distant forests come to see again how the mortals had turned out under the new Empire after a generation had passed.
It was a character concept I've come to really like in how I could apply it... but my experience with Dasaria 2 - as well crafted a persistent world as it might be - really hasn't matched the glowing expectations that were related to me by those people that practically begged me to come and stay.
Forgive me if what follows feels opinionated and shortsighted, but I can only relate to my own experiences and circumstances. I post this because I feel the people stewarding Dasaria 2 deserve the feedback.
Basically, I feel I've spent my time in Dasaria 2 grinding in the hopes of eventually reaching the fun parts - which circumstances unfortunately presented as meaning 'being high-level'. I hate grinding. I also hate being low-level; it in fact emphasizes why on other servers like Sundren and Frontier that I had been uninclined to make alts.
By this point, the only real solution I see with Dasaria 2's relevancy in my eyes is if I'd get over that 'barrier for entry' in being able to share experiences with other longer-established members of this community. But I don't see an instant level 15 happening - it'd cheapen the progress of other people whom did manage previously.
Therefore, I'm not intending to continue my participation. Still, I thank you for the opportunity. It seems like a place that holds a lot of potential.
I'd say, as a player, that my best moment was when vastgoten, player of the vampire "Father Marrent", decided to target Arafel as his next midnight snack. I hadn't been involved ICly until that point, being a bit gunshy, and it broke the ice. He was very sporting about the assault, gave Arafel a fighting chance, and this allowed her in turn to make contact with several other people talking in the inn she fled to whom were alerted to the vampire's presence and tried to confront him/do damage control with her.
So, thank you, vastgoten and others involved, for giving me a good memory to remember this place by. I just wish I had managed to experience more of those before I got fed up with the whole meta-side of it.
I have, on recommendation from SilasNorth, tried out Dasaria. Created a Rian elf druid named Arafel that I tried to portray as Neutral. As I was new on the server, it seemed interesting to portray one of the faeriefolk from distant forests come to see again how the mortals had turned out under the new Empire after a generation had passed.
It was a character concept I've come to really like in how I could apply it... but my experience with Dasaria 2 - as well crafted a persistent world as it might be - really hasn't matched the glowing expectations that were related to me by those people that practically begged me to come and stay.
Forgive me if what follows feels opinionated and shortsighted, but I can only relate to my own experiences and circumstances. I post this because I feel the people stewarding Dasaria 2 deserve the feedback.
- Many of the initial quests have felt "find the needle in the haystack" frustrating - for example: being told to find a guard stationed at Cear's Ministry building and fine-combing the place only to find out that he was actually posted outside behind the building.
- Difficulty didn't seem to scale up very well. I'd like to think I played my druid very cautiously, but the undead quest I undertook by the fountain lead me to a place which was surprisingly harsh. At first, it was a lack of blunt weapon that made it hard. When I returned, I seemed to be able to make some headway until - lo and behold - some ghast appears and makes me enjoy my first dirtnap. I respawn, only to have the ghast and friends track me down to the spawn point to kill me again. And again. And then another time. Then, I finally managed to get to the door.
- There actually are very few people in my level range. I play a druid - druids are potent - but around level 5-6 the quests available seemed to be exclusively group quests. This ties in with difficulty - at some point to ramped up drastically and there was no longer anything I could do on my own without pain of dying and being set back even further. Because of that it didn't feel like I had the power to move on.
- Despite the relative kindnesses of existing players, the level difference creates a roadblock that makes it so that my young druid really doesn't have any business being with them. While I'm struggling against beetles and goblins, they are busy with vampires and orc invasions. Their problems are not relevant with mine, which blocks me from the one thing that really could start relationships: uniting against adversity common to others.
- High-level characters whom might have been inclined to help me are barred from doing so due to rules which would expose them to punishment. By the same way, I can't really involve myself in their own concerns becuase I'd be a liability - and I loathe not being able to make myself useful.
- This weekend had DM events, involving mostly the high-level characters. As inclusive as the DMs seemed willing to be, my newness and low-level really didn't make me very eligible to participate. The one thing I did stumble in found me unable to even heal someone, and then fireballed to death for my trouble.
Basically, I feel I've spent my time in Dasaria 2 grinding in the hopes of eventually reaching the fun parts - which circumstances unfortunately presented as meaning 'being high-level'. I hate grinding. I also hate being low-level; it in fact emphasizes why on other servers like Sundren and Frontier that I had been uninclined to make alts.
By this point, the only real solution I see with Dasaria 2's relevancy in my eyes is if I'd get over that 'barrier for entry' in being able to share experiences with other longer-established members of this community. But I don't see an instant level 15 happening - it'd cheapen the progress of other people whom did manage previously.
Therefore, I'm not intending to continue my participation. Still, I thank you for the opportunity. It seems like a place that holds a lot of potential.
I'd say, as a player, that my best moment was when vastgoten, player of the vampire "Father Marrent", decided to target Arafel as his next midnight snack. I hadn't been involved ICly until that point, being a bit gunshy, and it broke the ice. He was very sporting about the assault, gave Arafel a fighting chance, and this allowed her in turn to make contact with several other people talking in the inn she fled to whom were alerted to the vampire's presence and tried to confront him/do damage control with her.
So, thank you, vastgoten and others involved, for giving me a good memory to remember this place by. I just wish I had managed to experience more of those before I got fed up with the whole meta-side of it.