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Weather in Dasaria?
Posted: Fri Dec 15, 2006 1:04 am
by thedork
I was wondering, is there a reason Dasaria doesn't use the weather engine?
It really adds to the realism... and it doesn't seem like you use day/night cycles either.
Posted: Fri Dec 15, 2006 1:08 am
by broncoblitz
Ummm except for all the times its day or nite right?
But seriously i would think rain would make most people systems cry at this point.
Posted: Fri Dec 15, 2006 1:13 am
by thedork
i've logged on when its always day then
and i am 80% sure rain has next to no effect on system performance - not sure about server performance..
next content i submit will employ the weather system to its maximum effect
Posted: Fri Dec 15, 2006 1:15 am
by broncoblitz
when you log in it actually tells you what time of day it is in dasaria, i thought that was pretty nifty, might tell you why its always day out when you log in

Posted: Fri Dec 15, 2006 1:17 am
by Hillslayer
Rain can mess up a system... perhaps when computers are a little further along in a year or two we'll see it in. Meanwhile, just 'remember' that Dasaria is in the equivalent southern california where rain is a four letter word and a myth.
Posted: Fri Dec 15, 2006 1:18 am
by thedork
in a 32x32 ext area filled with objects - creatures placeables and a few SFX the rain & wind makes zero difference on my machine, and im not using a 7950 or something... my computer is average at best.
lets just see how it goes when its complete, only takes two clicks to disable it
Posted: Fri Dec 15, 2006 1:42 am
by Ludovic
thedork wrote:in a 32x32 ext area filled with objects - creatures placeables and a few SFX the rain & wind makes zero difference on my machine, and im not using a 7950 or something... my computer is average at best.
lets just see how it goes when its complete, only takes two clicks to disable it
You
do realise just how many resources this area would use up, right?
I hope you're a hell of a builder, otherwise don't be surprised if your area desn't make it in. An area that large would require
at least 200-250 hours of work put into it so that it matches the resources it would use up.
We'll probably be lucky if we get 15 exterior areas before the server requires another machine.
I don't mean to sound like a jerk and this isn't addressed to you as such; but just because the server is lacking a great deal of content, it doesn't mean one should fill that gap with inferior content. I'll be more than happy to wait an extra month for a great area than have a bunch of them just quickly thrown together so that it fulfills some minor purpose. : )
We'll just see when other PWs launch (I mean things that were regarded as good in NwN1), then we can compare, but I think they'll also be of a generally high standard.
Posted: Fri Dec 15, 2006 1:51 am
by KoolestLoser
Personally I had enough rain to last me a life time in Dasaria 1...

Posted: Fri Dec 15, 2006 2:05 am
by thedork
Ludovic wrote:thedork wrote:in a 32x32 ext area filled with objects - creatures placeables and a few SFX the rain & wind makes zero difference on my machine, and im not using a 7950 or something... my computer is average at best.
lets just see how it goes when its complete, only takes two clicks to disable it
You
do realise just how many resources this area would use up, right?
I hope you're a hell of a builder, otherwise don't be surprised if your area desn't make it in. An area that large would require
at least 200-250 hours of work put into it so that it matches the resources it would use up.
We'll probably be lucky if we get 15 exterior areas before the server requires another machine.
I don't mean to sound like a jerk and this isn't addressed to you as such; but just because the server is lacking a great deal of content, it doesn't mean one should fill that gap with inferior content. I'll be more than happy to wait an extra month for a great area than have a bunch of them just quickly thrown together so that it fulfills some minor purpose. : )
We'll just see when other PWs launch (I mean things that were regarded as good in NwN1), then we can compare, but I think they'll also be of a generally high standard.
im quite aware, thanks
edit... i should elaborate, i don't make areas in hope that they get into dasaria, i make them because i love to do so, and if it fits into dasaria, then all the better.
Posted: Fri Dec 15, 2006 2:13 am
by Evelond Formos
KoolestLoser wrote:Personally I had enough rain to last me a life time in Dasaria 1...

Yes, it seemed to be raining all the time in Daris . . . that was the Rain Capital of Dasaria.
Any builders know what the weather percentages for Daris were? (Rain, Wind, Lightning?)
Posted: Fri Dec 15, 2006 2:21 am
by thedork
Not sure about NWN1, but in NWN2 it works as:
Never-
Perriodically-
Rarely-
Sometimes-
Frequently-
Always
Then Variations:
None-
Small-
Medium-
Large
Posted: Fri Dec 15, 2006 2:25 am
by Evelond Formos
In NWN1 it went by percentages and the only options were wind, rain, and lightning. Dunno about nwn2.
Posted: Fri Dec 15, 2006 2:40 am
by thedork
Ahh ok.
Posted: Fri Dec 15, 2006 5:38 am
by LoFang
Evelond Formos wrote:KoolestLoser wrote:Personally I had enough rain to last me a life time in Dasaria 1...

Yes, it seemed to be raining all the time in Daris . . . that was the Rain Capital of Dasaria.
Any builders know what the weather percentages for Daris were? (Rain, Wind, Lightning?)
30% rain
And as a side note, I had totally forgotten how slow the NWN1 toolset was!
Posted: Fri Dec 15, 2006 6:55 am
by Zephis
I'd just like to say, that living in ireland, i would like to see little to no rain in Dasaria, i have enough beating at my window.