canite spawn point on OLM
Moderators: Dasaria Game DMs, A&SI Moderators
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Aglet Blacksoul
- Dasarian Hero
- Posts: 568
- Joined: Tue Sep 01, 2009 4:54 am
- Main Player Character: Lorax
- Other PCs: Verna Swift
- Bioware Username: yemmer225
- Location: Tel Aviv
canite spawn point on OLM
When you spawn in initially, even moreso with more people, it puts you on a mountain where the walk mesh is not very good. I spent 5 min using wasd to try and get off the mountain can could not. Can we get the spaunt point chainged to just off the mountain? It is a PITA and has killed a couple of sessions. Thanks!
Verna Swift / Lorax


- vastgoten
- Dasarian Hero
- Posts: 1994
- Joined: Mon May 05, 2008 7:08 pm
- Main Player Character: Father Marrent Arghivius
Re: canite spawn point on OLM
I blame those darn Relites!!!
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LordVare
- Commoner
- Posts: 61
- Joined: Fri Nov 12, 2010 11:13 pm
- Main Player Character: Cysilla Vetalis
- Other PCs: Jaundi
- Bioware Username: LordVare
- Location: Cut-N-Shoot, Tx
Re: canite spawn point on OLM
I'm not sure the spawn point is really the problem. It's trying put you out near the fort so that you can get some troops before you head into the battle grounds. Even if the spawn point were moved it would still be an issue. If possible we would also need to be able to click on the town maybe(?) to get troops instead of the fort. There is a way to get up to the fort and back down via WSAD but you need to have a small character model to get though the tight path up and down. Like you, I spent about 15 minutes and found out that even via WASD I can't maneuver my orc up though the mesh that is currently there to get Canite troops. Tuns out the half orc character model is too big to fit... 
Atrocity has no excuses, no mitigating argument. Atrocity never balances or rectifies the past. Atrocity merely arms the future for more atrocity. Whoever commits atrocity also commits those future atrocities thus bred.