!! The little things you'd like to see fixed

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Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

After completing "The good samaritan" quest, the letter to Fendrith Germanicus stays in the inventory.

Also, this quest gives some heavy (+10) alignment changes when using conversation options. Bluff gives +10 chaotic, diplomacy, +10 good, and intimidate, +10 evil. This isn't exactly a *bug*, but it's inconsistent with the rest of the quests, and, at least IMO (YMMV), you shouldn't necessarily get alignment switches when using any conversation skill. I guess it may be useful if you want to change your alignment for whatever reason, though.
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

My hose (superior if that makes any difference) is always barely injured.
Peregrinus
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Re: !! The little things you'd like to see fixed

Post by Peregrinus »

Two things:
  • The Inn in Two Bridges, members of the Argentum Vigilo cannot get the spawn point there due to our unique dialogue with Jan.
  • The Temple of Canas in Lendose still appears to be standing if you are in the Lendose Keep zone.
- Peregrinus
Canas Delenda Est!
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Peregrinus
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Re: !! The little things you'd like to see fixed

Post by Peregrinus »

Item mistatting: Armor of Etoth
Fullplate Armor
only useable by Lawful
AC Bonus +3 (Armor)
Armor Bonus vs Chaotic +3 (Armor)

Due to the way stacking works, the second property is useless, as for enchantment bonuses you always use the better of the TWO bonus (in other words, they don't stack). To do what the item appears MEANT to do the stats would need to be:

AC Bonus +3 (Armor)
Armor Bonus vs Chaotic +6 (Armor)
- Peregrinus
Canas Delenda Est!
Remember to use the Dasaria Wiki!
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

At level 14, faerie archers give 1 XP, whereas the other types give 33.
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

The intimidate options in the quest "Terrible trouble in Tristan" don't work correctly. Even with a maxed skill, I need to use it several times (always passing the DC) in order to advance the conversation.

Mao said on the IRC that it may have something to do with having a weapon equipped. I haven't tested this.
Wired
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Re: !! The little things you'd like to see fixed

Post by Wired »

It's true that you lose major influence points for initially approaching them armed.

Your CHA, your sameness of race, religion, alignment, other stuff (iirc) are all factored in some form into their initial reaction to you and then the conversations build/subtract rapport from there.

Not every NPC in the module reacts differently to you when you're armed, but many do. It can influence whether an NPC speaks to you, offers you a quest, and could effect the prices you're offered in trade.

When in doubt, act like actual person.
Cum eos testibus arripuisses, eorum corda mentesque sequentur

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Sahji
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Re: !! The little things you'd like to see fixed

Post by Sahji »

Image

"And, she is stilled worshiped by some."
Should be,
"And, she is still worshiped by some."
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

The Lendose farmlands area always gets extremely laggy when the orcs spawn, which can easily lead to the death of the character. I brought this issue on the IRC once and it was suggested that it could be due to all the placeables in the area (skulls, etc).
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

At the end of the quest "The faerie rebellion", the king takes the crown from your inventory (if you take the good path). However, if you had another crown there, maybe with an edited appearance, he may take that one instead, leaving you with the unedited one you've just found. Could it be made so this doesn't happen?
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

You're not healed and your spells and abilities are not restored for the clone fight in the Cear Arena (it happens with all other fights).

Also, I don't know if this is intended, but the clone has things like critical/sneak attack immunity and spell resistance. This can make the fight pretty much impossible for some character types.

Edited this post too, because it wasn't clear: viewtopic.php?f=84&t=1744&start=270#p120888
Karma
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Re: !! The little things you'd like to see fixed

Post by Karma »

That clone isn't supposed to have you rest before it, but they only have access to the stuff you have i your inventory. They will use any of it against you :) its supposed to be really hard.
ImageImageImage
|Archmage Calian Ostes|Thayne Rhaz|Marr|
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

I don't mean using items, I mean having natural immunities that your character doesn't have (someone told me it's a construct). That makes it nigh impossible to kill for rogues or pure casters that have no access to Assay Resistance. Making it challenging is one thing, but negating your main or only form of attack while being able to use it against yourself is a bit unfair IMO.

The lack of a rest before the fight, however, has an advantage, as it allows you to buff previously (if you're playing a character who can buff at all). I don't know if this is intended.
Karma
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Re: !! The little things you'd like to see fixed

Post by Karma »

I think that might just be your specific case. None of my clones have ever had stuff like that
ImageImageImage
|Archmage Calian Ostes|Thayne Rhaz|Marr|
Arkalezth
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Re: !! The little things you'd like to see fixed

Post by Arkalezth »

An enemy getting immunities out of the blue doesn't seem like something on my end... Test it with Thayne next time you're on, and see if you deal sneak attack damage.
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