That I had an in-game long-term plot that doesn't revolve around fighting an alliance of evil, but a series of challenges and choices that has flexibility and long term effects?
YOU WILL BE ABLE TO affect the development of a settlement. Your character's actions will reflect as the settlement grows. Maybe we'll keep a log of happenings as a sort of news update.
THIS IDEA is not original, Dasaria has always been able to reflect character's actions on the world, but my GOAL is to make this as FLEXIBLE and RESPONSIVE as I can. This aspect of Dasaria is what made me fall in love with the place--where every MMO you go to you're just a floating character in a predetermined world, Dasaria is a living, breathing world that you can change and effect. That's what inspired this idea.
There will be new NPCs, at least one area, and a few special awesome things that I'm not at liberty to discuss but you will like, trust me.
And this is all about challenges and choices. There may be a bit of "action", but there are always choices. You don't HAVE to pay a kidnapper's bribe. You also don't HAVE to kill them immediately. Maybe you could process them in a court of law. MAYBE you can team up with them. Good characters can pursue good choices, evil their evil choices, and what they do in game (and what you POST of them doing in addition) will reflect in the settlement.
Nope. This isn't a sign up sheet. Once we're finished, we can roll out, and this is supposed to be the building of a settlement, so I imagine it'll be hard to miss once it's started, haha.