positive review of sword coast legends
positive review of sword coast legends
Cum eos testibus arripuisses, eorum corda mentesque sequentur
10/2
10/2
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Domina
- Dasarian Hero
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Leena Baraan - Location: California
Re: positive review of sword coast legends
Take my money!!!
The night is far spent, the day is at hand;
Let us therefore cast off the works of darkness, and let us wear the armor of light.

Let us therefore cast off the works of darkness, and let us wear the armor of light.

Re: positive review of sword coast legends
This looks very interesting. I wonder if it will have the ability to create custom maps.
Last edited by Ron on Sat Oct 10, 2015 8:52 pm, edited 1 time in total.
Satinka Onatah


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Jain Zar
- Dasarian Hero
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- Other PCs: Elvina Hellcat, Garet Mellan, Lucius Eberhardt, Sin...
Re: positive review of sword coast legends
Interesting indeed. Thanks for sharing.
- Aegis
- Commoner
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Ivan Overhill - Location: USA West coast (UTC -8)
Re: positive review of sword coast legends
*reads a scroll of raise dead*
didn't research anything but in the comments on the article it said the release date was oct 20.
any further thoughts on it?
didn't research anything but in the comments on the article it said the release date was oct 20.
any further thoughts on it?
veram potestatem venit ab intrinseco.
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Atharin
- Prodigal Son
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- Main Player Character: Kadmiel Greywolf
Re: positive review of sword coast legends
The game has been unlocked for all those who pre-ordered.
Can anyone report how viable it is for PWs?
Edit: Just read this comment on reddit:
Can anyone report how viable it is for PWs?
Edit: Just read this comment on reddit:
Disappointing, but not too unexpected, I suppose.Campaign creation is extremely limited. There's no branching dialog, and no scripting of any kind. You have a few objective types to work with, and that's it. Whatever tools were used to create the single player campaign, they're not available to players.
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Ramblinwomble
- Dasarian Hero
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- Main Player Character: Karis Savanka
Re: positive review of sword coast legends
NWN3 it is not
Re: positive review of sword coast legends
Oh well, just started downloading it to give it a go. Too bad it doesn't provide a toolset. Possibly in the future.
Re: positive review of sword coast legends
Playing through the OC.... Has potential if they release a toolkit.
It's a bit unacceptable in this day and age to not have an open world though, makes it feel like a 10 year old game. I could live with that if the dialog system wasn't NWN1-esque... hate the fade-to-black, fade-back-in every time you speak to an NPC.
Maybe my 4k display but I'm also hating the camera angle. Not sure why I customized the bridge of my character's nose if I'm always looking at him from 30 meters away.
Combat does feel more D&D-ish when using the PAUSE feature.
It's a bit unacceptable in this day and age to not have an open world though, makes it feel like a 10 year old game. I could live with that if the dialog system wasn't NWN1-esque... hate the fade-to-black, fade-back-in every time you speak to an NPC.
Maybe my 4k display but I'm also hating the camera angle. Not sure why I customized the bridge of my character's nose if I'm always looking at him from 30 meters away.
Combat does feel more D&D-ish when using the PAUSE feature.
Cum eos testibus arripuisses, eorum corda mentesque sequentur
10/2
10/2
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Ramblinwomble
- Dasarian Hero
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- Main Player Character: Karis Savanka
Re: positive review of sword coast legends
Setting it to pause each round makes it play better for meWired wrote:Combat does feel more D&D-ish when using the PAUSE feature.
Hating the gather your party from where they are lurking outside the room and de-stealth them as the convo starts more *grumble*Wired wrote:I could live with that if the dialog system wasn't NWN1-esque... hate the fade-to-black, fade-back-in every time you speak to an NPC.




