Toolset and Graphical Glitches

A place for players to discuss building content (toolset Q&A etc.)
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thedork
Dasarian Scout
Posts: 237
Joined: Thu Nov 16, 2006 7:43 am

Toolset and Graphical Glitches

Post by thedork »

This is driving me up the wall, the toolset has graphic glitches in it since the latest patches, the exact same as the rat sewers has in trades and commons

I can't make areas for crap anymore :cry: The graphics are all extruded.

Occassionaly occurs in areas besides rat sewers too..

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Screenshot #1 (Ambassador of Kor): http://img81.imageshack.us/my.php?image ... 320jr6.jpg

Screenshot #2 (North of Cear): http://img208.imageshack.us/my.php?imag ... 137zw3.jpg

Screenshot #3 (Rat Sewers... image brightened a LOT in photoshop): http://img81.imageshack.us/my.php?image ... 652st2.jpg

Screenshot #4 (Rat Sewers): http://img208.imageshack.us/my.php?imag ... 224lj9.jpg

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Any information from players or DM is appreciated... Especially on how to fix this :lol:
Last edited by thedork on Sun Dec 10, 2006 2:39 am, edited 1 time in total.
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Swing a little more on the Devil's Dance Floor.
Ludovic
Dasarian Scout
Posts: 301
Joined: Mon Nov 06, 2006 11:08 am

Post by Ludovic »

Your data is most likely corrupted, so you'll have to apply a critical rebuild and then patch again. I'm not sure where it is though; best look at the official forums.

My toolset runs fine without any glitches, so I would assume that this is caused by something that went wrong during the flawless patching system Obsidian decided to use. The very same that worked great for Bioware yet not for them, it seems.

Also, you may want to insert hyperlinks instead of text since some people, myself included, won't bother to open up another window and paste the text. You've done the same amount of work by colouring it, so might as well make it more user friendly. : )
thedork
Dasarian Scout
Posts: 237
Joined: Thu Nov 16, 2006 7:43 am

Post by thedork »

whoops, i didn't even check if they were clickable or not, lol

and the reason i didn't do a critical rebuild to begin with, is when i first encountered it in rats i asked my friend if she got the same problem, so she came down and she did.

everyone else has been saying they have it too, but i'll try a rebuild and see how that goes
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Swing a little more on the Devil's Dance Floor.
Starkwold
Dasarian World Builder
Posts: 1035
Joined: Fri Sep 22, 2006 4:11 am
Location: NS, Canada
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Post by Starkwold »

Yea, we did a run through the Rat Sewers and had the same problem.
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Builder of the Third Order and Holy Guardian of the Coveted Placeable
Ludovic
Dasarian Scout
Posts: 301
Joined: Mon Nov 06, 2006 11:08 am

Post by Ludovic »

Do your rats looks messed in the toolset? Mine don't. At least not since I last checked them. I can't do it now since I'm on me laptop and it don't run games too good.
thedork
Dasarian Scout
Posts: 237
Joined: Thu Nov 16, 2006 7:43 am

Post by thedork »

I've almost finished making a large area... was going to do something exterior, but that would take up too many resources, so made an interior dungeon with skeletons, ghosts, vampires, and the like, which start about level 8, finish level 12 or so, im still working on it and its huge so far... and ofcourse not just a typical run through kill stuff thing (as much as i can help not making it like that)... but this is really messing it up, and even if it gets fixed, i might have to start over from scratch :?

Suppose I'll be putting a few side-quests inside the dungeon.


Eh while I'm here, sometimes my interior areas have blue skies on the outside instead of black, probably just something i missed, but how do i fix that?
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Swing a little more on the Devil's Dance Floor.
thedork
Dasarian Scout
Posts: 237
Joined: Thu Nov 16, 2006 7:43 am

Post by thedork »

damnit... i was working with a skeleton model, and now its completely screwed up, i can't use skeleton models anymore :( restarting comp or toolset wont help, doesnt work in module or anywhere.

edit... for no apparent reason its now working fine
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Swing a little more on the Devil's Dance Floor.
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