Guidelines for item power?

A place for players to discuss building content (toolset Q&A etc.)
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Xira
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Joined: Wed Dec 27, 2006 5:29 pm

Guidelines for item power?

Post by Xira »

Willing to make some items for the PW. But I would need a set of guidelines for item power levels.
Wyvern
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Post by Wyvern »

For now, cap items at +3. Enchantments can be added, but we dont want any "cast spells x times / day". Charged items only. We value items that are unique to the campaign, where some thought has been given to naming them, as well as the description. By all means set the stats to something you see as appropriate, we will vet them anyway and adjust where necessary.
It's just a game...
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