Scripted items/sets.

A place for players to discuss building content (toolset Q&A etc.)
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Xira
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Scripted items/sets.

Post by Xira »

I am a decent scripter, I was wondering if there was any interest in me making scripted items/scripted item sets for Das? I.E. I once made a set of grease mail that cast a 'continual' version of grease under the wearer, provided immunity to knockdown, but only if all 4 pieces of the set were worn together.
Minuvas
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Post by Minuvas »

I would definatley get in contact with the world builders to find out what would be acceptable, and what kind of stuff they might actually need. It might good for NPC's. In your case lets say you wanted to create a "Grease Monster" you could equip items like this onto him, and not allow the pieces to be droppable.
Xira
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Post by Xira »

Ok. Who are the world builders?
Wyvern
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Post by Wyvern »

Discussion here is actually the best place to brainstorm ideas I think, though the final decision as to what actually goes in will be with the DMs/builders.
It's just a game...
Xira
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Post by Xira »

Wyvern wrote:Discussion here is actually the best place to brainstorm ideas I think, though the final decision as to what actually goes in will be with the DMs/builders.
Well, what would the dm/builders like to see in the way of scripted items?
Wyvern
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Post by Wyvern »

We have no idea yet, what can you come up with? The guidelines for item properties has been posted, so you have an idea with regards to item strength. I would rather not see items that give things like feats without some sort of penalty to balance them out. Spells per day aren't a good idea either. But get creative, post them here, and we can discuss them on a case by case basis.
It's just a game...
Ed Stone
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Scripted Items Ideas

Post by Ed Stone »

Just some ideas that pop into my head when you mention scripted items:

Unholy Avenger for Blackguard only - 1 use per day as per Holy Weapon but evil.

Perhaps a special Bow that can convert craft components into magic arrows.
These arrows should be marked as undroppable so they are only available to the owner of the bow....or some workaround to prevent exploits. Maybe include Craft Arms requirement - or scaled effects (1d4, 1d6. 1d8 etc.) relative to craft skill

Retrievable arrows - %age chance for each arrow that hits to be found on corpse when looted.

Archers are a very expensive profession - especially at higher levels where more damage is needed so I think they could get a bit of ammo love.

Palemaster item (armour?) that absorbs negative energy damage and adds half the amount to the characters HP.

Duellists pink handkerchief of challenging - Player waves hanky disdainfully in such a manner that target recieves -5 concentration for 5 rounds.

Try give the weaker PrCs some love through special items.
muletang
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Post by muletang »

I like the armour idea, but have it so that after a set amount of hit points it becomes too damaged to be used, so it goes into the inventory and is no longer worn so giving no AC bonus.
If the owner can find some crafter to beat it back into shape it can be repaired and worn again (unless the crafter is rubbish and destroys the item), but obviously the mid battle removal of armour would be great fun for all (I am serious btw, on everything but the fun maybe, hehe).
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"...I do not entertain the possibility of an afterlife, or any deity capable of offering it. Given the world that he created, it would be an impiety against God to believe in him..."
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