Crafting

Where the craftsmen and women of the Empire produce their wares. (Crafting related Q&A here)

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ChikenKannon
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Crafting

Post by ChikenKannon »

And all these items can be created with the items in game?
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Wyvern
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Post by Wyvern »

The higher level items (more than likely +4 and above but don't quote me on that) may not currently be craftable just yet, because all of the required components are not in. The higher level craftable materials will drop in the high level adventure zones. As these get added, so will the crafting components.

All of the recipies for the above list, do exist however.
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The_Four_Horsemen
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question

Post by The_Four_Horsemen »

So from the list I would guess not, but if you have the recipe for a longsword +2 could you use cold steel to create a cold steel longsword +2?
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Post by Jehannum »

Not at this point.
Xira
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Post by Xira »

Any plans to add the special - item ++'s? Like a Mithril Dwarven Axe +2 and so on.
Zephis
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Post by Zephis »

Just a note, i'm fairly certain you can't make Acid blob traps right now.
The kits and acid only produce Acid Splash traps right now.
Unless i've missed something.
Forlorn
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Post by Forlorn »

What about properties other than enhancement bonus? Like 1D6 fire damage or on hit stun etc..? Will these be possible anytime in the future if not now?
Guten Raynor
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Post by Guten Raynor »

Screw all these silly people.

Let me be the first:

THANK YOU!

Now we atleast know what we can shoot for

(I still want to make a Vorpal Quarterstaff... btw)
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PrimalSign
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Post by PrimalSign »

Forlorn wrote:What about properties other than enhancement bonus? Like 1D6 fire damage or on hit stun etc..? Will these be possible anytime in the future if not now?
I believe these properties are placed with the Craft Magic Arms feat, as per the State of Tradeskills post. Currently it's not implemented.
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Post by Evelond Formos »

Guten Raynor wrote:Screw all these silly people.

Let me be the first:

THANK YOU!

Thank YOU for saying the one impolite thing I REALLY wanted to say, but couldn't because I didn't want to offend anyone. :mrgreen:

Thank you, builders. :-)
Guten Raynor
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Post by Guten Raynor »

I'm abrasive online. It protects my inner creamy goodness.

Besides: REAL adventurers spend their crowns on ale and wenches.
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Post by Greyshore »

Thank you very much for your hard work at this. If you implement +4/+5 weapons before magical bags, heads will roll. :P Jk.
Delemont
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Post by Delemont »

Thank you for all your hard work on improving the gameworld.

One thing I noticed - Umberhulk's recipe in the OC grants Immunity: Mind-Affecting. Just thought I'd make mention, in case this was overlooked.

And any plans on including additional craft alchemy recipes? I'd like to be able to craft alchemist fire & tanglefoot bags & holy water, not only because they're requirements for some craft trap recipes, but because I occasionally enjoy throwing things.

Alcohol-related alchemy-crafting for my Firestein brewmistress?
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Guten Raynor
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Post by Guten Raynor »

Am I the only one that wants to see something like Spidersilk Robes (+1-3 armor)?
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