Balancing Potions and Buffs

OOC discussions directly related to Dasaria.
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UltimaBoB
Dasarian
Posts: 135
Joined: Thu Nov 30, 2006 5:15 pm

Balancing Potions and Buffs

Post by UltimaBoB »

I think most agree that take in its own merits, swigging mass heal pots and going through charms like they came from a pez dispenser does not have the right feel.

That being said, I also totally hear you that if clerics and druids then had a healing and buff monopoly it would be unfair. You should not need a cleric all the time.

Well I think you CAN balance things out. Buffs are naturally countered by dispel. The mage tower is so balanced because the buff classes get constantly dispelled. You cannot go around like a christmas tree with all your buffs on at all times. You have to pick and choose. Smart area design could include lots of dispelling creatures and traps and areas etc... If you have more dispel to counter the caster buffs then you can tighten up on the charms. Make them droppables, not buyables for the most part etc..

So you are just left with healing. I think sme tweaks there could work well. What if you made Heal and mass heal only affect other players eh? Clerics and druids would have to rely on the cure spells for themselves. This would drive some teamplay for sure and balance things out.

As for heal kits and potions - we could then find some practical nerf on them. I am not sure what is scriptable. Ideally, I do not care if you use them BETWEEN fights so much. What most seem to find objectionable is that people are using them to win the fights and mainling them constantly between blows. Maybe there could be some kind of 2-3 round paralysis when you use a heal kit or potion. Use them to regroup and restore between fights, but you have to actually win the fight straight up. Any other ideas?

But I do agree that druid/cleric balance of some kind probably has to come at the same time as heal pot/charm balance to answer the concerns of the many non-caster combatants that said it would be unfair to just hit the pots and charms.
Tlantl
Commoner
Posts: 29
Joined: Mon Jan 08, 2007 8:32 pm

Post by Tlantl »

This is already being discussed here.
viewtopic.php?t=2071
UltimaBoB
Dasarian
Posts: 135
Joined: Thu Nov 30, 2006 5:15 pm

Post by UltimaBoB »

that thread is locked.

Now, if that means "it was locked for a reason so please wait at least a few days for people to simmer down before starting the exact same conversation" then by all means lock this too and I won't make the same mistake twice.
Stormknife
Dasarian Hero
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Joined: Sat Sep 23, 2006 7:24 am
Main Player Character: Draco
Other PCs: Shroud, Lorcann
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Post by Stormknife »

I think most agree that take in its own merits, swigging mass heal pots and going through charms like they came from a pez dispenser does not have the right feel.
Are there even Mass Heal potions that can be purchased? I'm suspicious.
Draco - "Allow me to introduce myself, I'm a man of wealth and taste."
Lorcann - "BACON!"

<*>
Forlorn
Pullus Contemno
Posts: 78
Joined: Wed Nov 15, 2006 6:56 pm

Post by Forlorn »

Potions shouldn't be nerfed. When you get to the higher levels, the only potions worth drinking are the critical wounds potions, and those are very expensive or rarely dropped. I doubt any adventurer would have a large stock of them at hand. Besides, even if you have potions of cure crit wounds, you can still die in battle. Potions can save your life at times, yes, but its not something that is so effective that its unbalanced. I've never been a fan of implementing scripts and haks to nerf the mechanics of the game, as I find that too hard core and unnecessary. But nerfing potions? Please no.
Chia
Dasarian Scout
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Joined: Fri Jan 12, 2007 5:43 pm
Main Player Character: A paladin. Honest!
Location: Anywhere, as long as it has shinies.

Post by Chia »

Leave the potions and healing kits alone.

Nerf haste.

:twisted:
I am not contrary!
Sunraven
Commoner
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Joined: Tue Dec 19, 2006 10:14 pm

Post by Sunraven »

Enough of the posts demanding nerfs already. We do not need more dispel it is way overpowered for a lvl 3 spell. Combining multiple mobs with dispell with confusion is lethal for any class with low will.

Leave potions and such as they are.

If you don't like playing with someone who chugs potions then don't play with them.

And as always have fun while playing.
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Rowan
Commoner
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Joined: Sat Oct 07, 2006 11:18 am

Post by Rowan »

Just enjoy the game as it is :wink: .
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Kit Sune
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Joined: Sat Dec 30, 2006 9:06 pm

Post by Kit Sune »

Enough of the posts demanding nerfs already. We do not need more dispel it is way overpowered for a lvl 3 spell. Combining multiple mobs with dispell with confusion is lethal for any class with low will.

Leave potions and such as they are.

If you don't like playing with someone who chugs potions then don't play with them.

And as always have fun while playing.
I second that
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