Q: I'm going to be playing a ranger. I'd like to know who my level one favored enemy should going to be. Who will the antagonists of this story be?
A: The DMs?
Ok. I will try again. Humans, Orcs and Undead are always a good choice. What, that is the same as every campaign? Never
Q: Will you be providing us with a brief, The Story So Far... kind of introduction of general knowledge characters should know, before before the new world goes live?
Because that would probably be the most useful thing from a character building perspective.
A: As it stands you will be unaware of the current campaign situation in Dasaria II until you log in and experience it for yourself, just like in the original Dasaria.
We believe the player-base knows enough about Dasaria, geographically speaking, to create a character and start playing. You'll acquiant yourself fairly easily and if you wish to create a new character with this acquired knowledge you'll be able to do so without wasting too much time.
We will probably be publishing some information on the setting immediately before launch. We are talking maybe a day or two...This is stll up for debate. I am considering the pros/cons of doing that. I can also say that we have dynamic world-changing events planned from the get-go. In other words, the campaign will be at a turning point in history immediately at launch.
Q: What's happening with the pantheon? Any changes? Or just the same?
A: There has currently been no large or significant changes to the pantheon.
Q: How are all the subraces being handled?
Any restrictions? Be it completely disallowing a subrace or just alignment restrictions to certain races (i.e. Aasimar must be good, tieflings and drow must be evil sort of thing).
A: There has been no talk of restricting subraces in the way you mentioned. Dasaria has always favoured a fairly liberal playstyle, the DMs only interfere only when they feel it is necessary.
Q: Are any prestige classes being restricted or locked out any way? Like the SD and RDD in Das1.
A: There has been no action, as of yet, to restrict certain prestige classes. None of us can really know how certain PrCs will affect gameply until the server has been up and running for a few weeks. If something comes up, we'll let you guys know.
Q: Just give us hint of the main city/town . Is it Caer? Or maybe changed to be Lendose? or Corda?
A: Knowing the main town or city is not vital to creating a character. You all have a pretty good idea of what the map of Dasaria looks like. Like Jehannum said above, saying your character father is from Dasar or whatnot will not be affecting your character's creation, so go for it.
You all will have enough information in your heads and available here to create a fairly detailed, rich character history. When you log into the game and begin playing you'll just have to adapt your character to the situation. You are all great roleplayers, I have faith in your abilities!
The time-setting will be 50 years forward from the end of the Dasaria I campaign.
The setting will absolutely be in a location that is in the Dasarian map currently.
We will be revealing in-game information and events in Dasaria I that is part of the lead up to Dasaria II.
Q: Does Dasar and daris still exist? have they become wastelands or florished?
A: They do exist. I wont say anything about the state of them yet.
Q: How about our friendly neighborhood Varanites? They gonna be a present threat 50 years later, or have we given 'em a reason to run home to their mommies?
A: Varana will most certainly be returning for the next installment of Dasaria. It wouldn't be Dasaria without those loveable crazies!
Q: What about Dwarves? Will there be dwarves in Dasaria II? Will they finally be taking their rightful place as the dominate race in Dasaria?
A: That is up to the Dwarves. The DMs cannot lead them down the path, but only show them where the path lies. The Dwarven race could certainly have a very interesting role in the campaign we have laid out already, and it will be down to the players to drive out that role as things develop in game.
Q: Will drow be a playable race, as well as aasimir and tiefling?
A: When Dasaria 2 launches, yes. We have no plans to edit the core game. If serious balance issues sprout up, this may change.
Q: Will Varanites be a possible playable (i.e. in the character mangler, or just RPed by person to person)?
A: Being able to play a Varanite character will be as plausible as it was in Dasaria I (again, this all goes back to the way the DMs allowed players to play their characters without too much interference. There were a number of Varanite PCs back in the day, if I recall)
Q: Will that little secret-elven-cubby-hole-in-a-forest-we-never-quite-found still exist? (i.e. Rian elves)
A: As far as I know Rian, as a place, will still exist in the Dasaria world. Whether or not you can visit it is undecided. Down the road this is a possibility, it all depends on how the world is shaped. A lot of these type of questions we can't answer for sure. Our focus right now is developing the first few areas for the server and setting the pace for the campaign. Beyond that, we can't really go into detail.
Q: Will any races be automatically not allowed to enter town (i.e. drow or tieflings) because of their race's histories, and will we have multiple starting points (i.e. good vs evil) or are we all stuck together?
A: No decisions have been taken yet on how particular races will be dealt with IC, but I would like to see a bit more In Character enforcement on races such as Drow, Aasimar, Tiefling etc, provided the environment dictates it.
All I can really say is that you should expect to have a rough time of it as a Drow in a Human settlement for example. It is also possible that restrictions may be placed on certain races at any point in the future if it looks like the realm is turning into a zoo.
Initially there will only be a single starting point, but as the module grows, we will definitely strive to add more where it makes sense to add them.
Q: Will Dasaria be sticking with low-magic, as far as treasure goes?
A: Much like the PrC-restriction question, this one has the same answer. When NWN2 ships we'll be sticking with what it gives us—spells, classes, loot tables, etc. Until we get the server up and running we'll avoid making these kind of decisions.
Q: Will it be possible to obtain weapons made out of special materials (i.e. silver, adamantine)?
A: Absolutely. The exact stats for these kind of materials is undetermined.
Q: Assuming that NWN2 crafting requires you to gather ingredients, will those ingredients be findable?
A: Without any knowledge on what kind of crafting system may or may not be available on launch, I can't really answer this question. Dasaria has always fostered and encouraged a player driven economy revolving around tradeskills
Q: Is the spell-components idea still being considered for magic users?
A: This also falls under the PrC-restriction question. We'll be going with how things are ordered when NWN2 ships, and will be changing it as/if necessary.
Q: I haven't seen anything about the groups, Like the Nergalites, are they still around? What about the other player created groups, 'Boots etc.?
A: Player factions are highly RP and player driven, so this is entirely up to the players. The Nergalites and the 'Boots may very well return in Das2. The onus is on the players to form and organize these factions.
Dasaria II Pre Release Campaign F.A.Q
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