1.05 Released!
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Rob
- Forum Troll
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- Bioware Username: robertharris
- Location: Dallas, TX
1.05 Released!
http://nwn2forums.bioware.com/forums/vi ... &forum=109
Neverwinter Nights 2 – Version 1.05 Patch Notes
March 30th, 2007
New Features
General
• A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
• There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
• There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
• Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
• Players can now adjust the scale of their player models in the character creation process.
Scripting
• A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
• 2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
• Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
• Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
• The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
• There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.
Bug Fixes
General
• The Quick Cast menu was blocking movement clicks for its entire area – even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
• Feats will now properly show their cool down timer countdown.
• The Chat Window is no longer cleared after an area transition.
DM Client
• The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
Effects/Spells
• Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
• The Reflex save for Defensive Roll can now happen multiple times per day.
• Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character’s BAB. This has been fixed.
• Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
• Spears now give the proper 3x critical damage multiplier.
Toolset
• Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
• The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
• The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.
Bug Fixes from 1.05 Beta
• Augment Healing and Summoning were not selectable. This has been fixed.
• The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
• The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
• Barter and Trade will now work from the Radial menu in Multiplayer.
• Spears are now giving the proper 3x critical damage multiplier.
2DA Changes
The following 2DA files have been changed in v1.05:
• appearance.2da
• baseitems.2da
• classes.2da
• cls_atk_1.2da
• cls_atk_2.2da
• cls_atk_3.2da
• cls_bsplvl_arctr.2da
• cls_bsplvl_eknight.2da
• cls_bsplvl_harper.2da
• cls_bsplvl_palema.2da
• cls_bsplvl_wprst.2da
• cls_savthr_barb.2da
• cls_savthr_bard.2da
• cls_savthr_cler.2da
• cls_savthr_cons.2da
• cls_savthr_dru.2da
• cls_savthr_fight.2da
• cls_savthr_monk.2da
• cls_savthr_pal.2da
• cls_savthr_rang.2da
• cls_savthr_rog.2da
• cls_savthr_sorc.2da
• cls_savthr_wild.2da
• cls_savthr_wiz.2da
• damagelevels.2da
• feat.2da
• hen_companion.2da
• hen_familiar.2da
• iprp_damagecost.2da
• iprp_srcost.2da
• keymap.2da
• placeables.2da
• racialtypes.2da
• spells.2da
In addition, the following 2DA files have been added in v1.05:
• cls_featmap_arctr.2da
• cls_featmap_eknight.2da
• cls_featmap_harper.2da
• cls_featmap_palema.2da
• cls_featmap_wprst.2da
Neverwinter Nights 2 – Version 1.05 Patch Notes
March 30th, 2007
New Features
General
• A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
• There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
• There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
• Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
• Players can now adjust the scale of their player models in the character creation process.
Scripting
• A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
• 2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
• Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
• Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
• The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
• There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.
Bug Fixes
General
• The Quick Cast menu was blocking movement clicks for its entire area – even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
• Feats will now properly show their cool down timer countdown.
• The Chat Window is no longer cleared after an area transition.
DM Client
• The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
Effects/Spells
• Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
• The Reflex save for Defensive Roll can now happen multiple times per day.
• Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character’s BAB. This has been fixed.
• Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
• Spears now give the proper 3x critical damage multiplier.
Toolset
• Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
• The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
• The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.
Bug Fixes from 1.05 Beta
• Augment Healing and Summoning were not selectable. This has been fixed.
• The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
• The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
• Barter and Trade will now work from the Radial menu in Multiplayer.
• Spears are now giving the proper 3x critical damage multiplier.
2DA Changes
The following 2DA files have been changed in v1.05:
• appearance.2da
• baseitems.2da
• classes.2da
• cls_atk_1.2da
• cls_atk_2.2da
• cls_atk_3.2da
• cls_bsplvl_arctr.2da
• cls_bsplvl_eknight.2da
• cls_bsplvl_harper.2da
• cls_bsplvl_palema.2da
• cls_bsplvl_wprst.2da
• cls_savthr_barb.2da
• cls_savthr_bard.2da
• cls_savthr_cler.2da
• cls_savthr_cons.2da
• cls_savthr_dru.2da
• cls_savthr_fight.2da
• cls_savthr_monk.2da
• cls_savthr_pal.2da
• cls_savthr_rang.2da
• cls_savthr_rog.2da
• cls_savthr_sorc.2da
• cls_savthr_wild.2da
• cls_savthr_wiz.2da
• damagelevels.2da
• feat.2da
• hen_companion.2da
• hen_familiar.2da
• iprp_damagecost.2da
• iprp_srcost.2da
• keymap.2da
• placeables.2da
• racialtypes.2da
• spells.2da
In addition, the following 2DA files have been added in v1.05:
• cls_featmap_arctr.2da
• cls_featmap_eknight.2da
• cls_featmap_harper.2da
• cls_featmap_palema.2da
• cls_featmap_wprst.2da
Last edited by Rob on Wed Apr 11, 2007 8:45 pm, edited 1 time in total.
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Stormknife
- Dasarian Hero
- Posts: 1126
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- Main Player Character: Draco
- Other PCs: Shroud, Lorcann
- Location: The Original Dasarian Kitsune.
- Vahene
- Gets her own T-Shirt with Val Kilmer; 2009 BEST SCREENSHOT WINNER!
- Posts: 3376
- Joined: Sat Sep 23, 2006 12:24 am
- Main Player Character: Edana & Elle
- Other PCs: Brion
Vallyn
Faen
Ithwynn - Bioware Username: Vahene
- Location: *nipping catnip*
- Contact:
I'll believe it when I see it.Players can now adjust the scale of their player models in the character creation process
Though it would be nice to have a short human once in a while. My female humans tower.
K
Dame Edana Genvaldi - Knight of Argentum Vigilo
Brion Genvaldi - "Obtainer" of Lost Items
Amarenth Dormagic - A Trickster
Famous Last Words: "A lich, huh? No problem; I steal his spellbook."
Brion Genvaldi - "Obtainer" of Lost Items
Amarenth Dormagic - A Trickster
Famous Last Words: "A lich, huh? No problem; I steal his spellbook."
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Elrith
- Wondrous Prognosticator
- Posts: 1033
- Joined: Thu Dec 14, 2006 7:53 am
- Main Player Character: Elrith
- Other PCs: Beatrix Flittermoon / Beryl Flittermoon / Camryn / Kaneko Rin
- Bioware Username: Xul13
- Location: A cave.
What exactly are the prerequisites for augment summoning and healing? I can't recall them off of the top of my head and I'd imagine they're different from the pen and paper books.
Not to mention I can't remember If I've ever seen augment healing anywhere before.
Hmm...
The scale adjustment is a very nice change. Hopefully the multi select will make things easier for DMs and players with familiars. The extra URLs in the server details might be helpful, but I'd prefer an auto updating pwc system.
Not to mention I can't remember If I've ever seen augment healing anywhere before.
Hmm...
The scale adjustment is a very nice change. Hopefully the multi select will make things easier for DMs and players with familiars. The extra URLs in the server details might be helpful, but I'd prefer an auto updating pwc system.
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broncoblitz
- Dasarian Hero
- Posts: 1126
- Joined: Sat Sep 23, 2006 1:55 am
- Location: A modern magician working in a Lab
AUGMENT SUMMONING [GENERAL]
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Augment Healing isn't in the SRD, but I found some tidbits explaining it works like this:
AUGMENT HEALING
Prereq: ?
Benefit: All direct healing spells heal an additional +2 points of damage per spell level.
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Augment Healing isn't in the SRD, but I found some tidbits explaining it works like this:
AUGMENT HEALING
Prereq: ?
Benefit: All direct healing spells heal an additional +2 points of damage per spell level.
Agra Flint, cleric of the Coven of Lancon's Mouth
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Evelond Formos
That's why they took the patch down for a while. I think the only fix is to reinstall the game, as of yet...unless you find a way to revert to 1.04. And I'm not even sure that will work.Rob wrote:Un-freakin-believable, the toolset doesn't work after patching. Obsidian is manned by a bunch of inbreed monkeys.
But I agree that they are exactly as you described them.
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broncoblitz
- Dasarian Hero
- Posts: 1126
- Joined: Sat Sep 23, 2006 1:55 am
- Location: A modern magician working in a Lab
Wait... Eve and Monkey Boy work at Obsidian? it all makes sense now...Rob wrote:Un-freakin-believable, the toolset doesn't work after patching. Obsidian is manned by a bunch of inbreed monkeys.
I'm always right. I'm also a jerk. It's not my fault you can't get over the latter to see the former.
Hurray for Me!
Topic titles are like turn signals. They aren't for your benefit, but for the people around you.
Hurray for Me!
Topic titles are like turn signals. They aren't for your benefit, but for the people around you.
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Neradur_Verus
- Commoner
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- Location: Fredericton, NB
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