incase staff or players werent aware -DMFI project cancelled

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marine436
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incase staff or players werent aware -DMFI project cancelled

Post by marine436 »

ya the guy wont even fix it for 1.5 :( it sucks i hope staff wont take this as a reason to not use vault \custom content not of there own making


the lead devloper on the vault comments -


" Status Update: As of mid-March, I really have stopped NWN2 development for a number of reasons. I don't plan on updating or supporting this package. Everything is, of course, out here and available in this package. I'll be available for contact on the BioWare boards and I'm happy to coordinate or do whatever I can to support others carrying this project further into the future.

I'm sorry to hear that 1.05 broke something, if it did in fact.

If you have an interest in the project, please feel free to run with your idea and/or apply to the DMFI. "
SnorriHT
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Post by SnorriHT »

Dammit :(
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Post by StormRunner »

Damnit! Let's hope someone picks up that torch. :(
Moreover, I advise that Carthage must be destroyed.
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Post by Greyshore »

*stabs*
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Post by Wyvern »

Yes I read that. I think there is an industrious enough team behind Demetrious (the original head of the project) to keep it going. Let's hope at least.
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Atharin
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Post by Atharin »

Wyvern wrote:Yes I read that. I think there is an industrious enough team behind Demetrious (the original head of the project) to keep it going. Let's hope at least.
There isn't, but given the near mythic status DMFI has reached and it becoming a necessary tool for NWN1, I doubt the community will let it go. Everyone's still a little hesitant about filling in Dem's shoes.
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Post by Wyvern »

Well, there's a lot of talent out there in the community, and as you said its almost a requied script set now so I'm sure some of them will come together to keep the project afloat. I wonder if Obsidian hooked Demetirous or something....
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Post by Vahene »

I guess I can be pretty objective since I didn't even DL it.. but someone will probably take it up if its that popular.

K
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Post by Atharin »

Players could probably live without the DMFI fluff, but it provides absolute necessities to DMs.

You don't need to be script/mod savvy to understand how crucial these features are:

http://vnmedia.ign.com/nwvault.ign.com/ ... ullres.jpg
http://vnmedia.ign.com/nwvault.ign.com/ ... ullres.jpg
And more.
Elerion
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Post by Elerion »

As a player, pure randoms and randoms with skill mods are the only parts that will really be missed, and they don't sound that hard too build.

That DM stuff is absolutely godly though.
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Post by Atharin »

Well, there are alternatives, of course. Some even look snazzier. But they don't focus as much on DM oriented stuff as DMFI did.

E.G.. http://nwvault.ign.com/View.php?view=NW ... ail&id=132

PC Tools.
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Post by Minuvas »

Atharin wrote:Well, there are alternatives, of course. Some even look snazzier. But they don't focus as much on DM oriented stuff as DMFI did.

E.G.. http://nwvault.ign.com/View.php?view=NW ... ail&id=132

PC Tools.
Wow very cool.
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Post by StormRunner »

After playing around with PC Tools a bit, I'd strongly vote for the server to adopt it. The fact that you can sit down (not kneeling!) is reason enough. From what I can tell, it's a great rp tool.
Moreover, I advise that Carthage must be destroyed.
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Post by Vahene »

Haven't clicked it (at work), but if I can sit down, I say DL it. I'm so tired of having my character's stand.

K
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Brion Genvaldi - "Obtainer" of Lost Items
Amarenth Dormagic - A Trickster

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Post by StormRunner »

For it to work the server must be updated with an erf (i think) that's included in the package. It's a mere 314 kb or so, so it's no big hassle. *puppy eyes*
Moreover, I advise that Carthage must be destroyed.
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