Kegs?
Kegs?
So, in the area I'm working on, I'm trying to put kegs in much like many of the kegs that exist in Das 2. Ones that you can click on and they start a conversation where you can choose to pour yourself a brew. However, I can't figure out what I'm doing wrong, and each time I test the mod., I'm able to select (highlight) the keg but unable to start the conversation I have linked to it. Anyone?
Last edited by Vay on Tue May 01, 2007 3:54 pm, edited 1 time in total.
~~~ Vay Ust'iel I'draeh ~~~


-
Rob
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Code: Select all
//::///////////////////////////////////////////////
//:: nw_g0_convplac
//::
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
Cause a placeable object to start a
conversation with the PC.
Use this script as the OnUsed event
of a Placeable object that is flagged as
Useable, Has NO Inventory, and is NOT Static.
*/
//:://////////////////////////////////////////////
//:: Created By: Sydney Tang
//:: Created On: Aug 08, 2002
//:://////////////////////////////////////////////
void main()
{
ActionStartConversation(GetLastUsedBy());
}
//::///////////////////////////////////////////////////
//:: X0_STARTCONV
//:: Start a conversation with the user
//:: Copyright (c) 2002 Floodgate Entertainment
//:: Created By: Naomi Novik
//:: Created On: 01/13/2003
//::///////////////////////////////////////////////////
void main()
{
ActionStartConversation(GetLastUsedBy());
}