Recipes listing!

Where the craftsmen and women of the Empire produce their wares. (Crafting related Q&A here)

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Chia
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Recipes listing!

Post by Chia »

Gotcha :D

Anyway...

While recovering a few traps smeared with liquified rat droppings, a thought occured to me - it itself, quite an event:

Would it be possible to see a way of breaking up a craftable item (armor, weapon, trap) to determine the recipe required for making it?

I would imagine it to be based on appropriate skill, with the difficulty being perhaps a few points lower than the actual crafting of such an item would require? After all, it is easier to take things apart than put them together without a handfull of components remaining, or things going "boing!" into dark corners of the room...

Obviously, items which are not craftable would not be possible to break in such a manner.

As a secondary consideration, perhaps there would be a chance of recovering some of the components used?

It -is- meant to avoid the necessity of the trial and error method (assuming one can appropriate whatever they mean to make) - I get a headache thinking about the combination numbers for traps - but it still takes into account the skills required, and goes beyond just handing out the recipes.

One would need to have both an item they are interested in as well as the skill points to successfully roll the opposing check (please note, that is still with a possibility of failure always present) just to learn what is required to craft the item. Also, if this is considered unwelcome, there could always be a choice of cutting off higher level items (such as +4 and above enchantments) from this process altogether.

Just throwing out the random ideas rattling in my head, on account of being absolutely terrified of having to go through gods know how many hours just to make a decent trap :(
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Chia
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Post by Chia »

All righty.

Never mind :P
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SnorriHT
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Post by SnorriHT »

Chia wrote:All righty.

Never mind :P
Hehehe :)

I suspect it would probably involve a significant amount of custom content to do that if the reason for breaking an item is to find out what it is made off. Perhaps finding recipe books in game or talking to other crafters would be an easier method.
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Bobzim
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Post by Bobzim »

If any of you crafters have had any success with new enchanting recipes, please PM. I would like to trade information. Thanks.
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Chia
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Post by Chia »

SnorriHT wrote:
Chia wrote:All righty.

Never mind :P
Hehehe :)

I suspect it would probably involve a significant amount of custom content to do that if the reason for breaking an item is to find out what it is made off. Perhaps finding recipe books in game or talking to other crafters would be an easier method.
I do wonder.

Technically, it's looking up the recipe in reverse, so the scrip thingie already is there, more or less, right?

It would just me neat to be able to break things apart :twisted:
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papaya taco
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Post by papaya taco »

Bobzim wrote:If any of you crafters have had any success with new enchanting recipes, please PM. I would like to trade information. Thanks.
Ditto.
Demented Dame
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Crafting

Post by Demented Dame »

A crafter's guild would be nice so fellow crafters have a place to craft and share recipes and ideas.
Chia
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Post by Chia »

There sort of is, I believe:

viewtopic.php?t=2227

The main problem is that they are exclusive, so it's Church or nothing ;)
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urgualamand
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Post by urgualamand »

One would need to have both an item they are interested in as well as the skill points to successfully roll the opposing check (please note, that is still with a possibility of failure always present) just to learn what is required to craft the item.
A very good idea if possible. Its called reverse engineering and some games use that approach. It makes crafting more of a challenge and crafting information itself becomes a trade. Just that fact that you have to sacrifice the first item to maybe have a recipe afterwards, works very well. Trade and crafting make up some of the dynamics in the game, so lets get much more of that :D


Again.. good idea!
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Guten Raynor
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Post by Guten Raynor »

That would be kinda cool. Buy an item then break it down so you can make it. It would stop someone from hording a recipe... but it would also drive up the price of rare items (since every one can possibly get the word out about the recipe)
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Post by ChikenKannon »

Guten Raynor wrote:That would be kinda cool. Buy an item then break it down so you can make it. It would stop someone from hording a recipe... but it would also drive up the price of rare items (since every one can possibly get the word out about the recipe)
If people want to destroy an item to figure out how to make it. :twisted: Just make it so that when you destroy it you need to beat a certain roll and if you succeed you get the ingredients and the weapon is destroyed. And if you fail you lose the item.

That'll make the price of recipes stay up.
coruscadragon
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Post by coruscadragon »

ChikenKannon wrote:
Guten Raynor wrote:That would be kinda cool. Buy an item then break it down so you can make it. It would stop someone from hording a recipe... but it would also drive up the price of rare items (since every one can possibly get the word out about the recipe)
If people want to destroy an item to figure out how to make it. :twisted: Just make it so that when you destroy it you need to beat a certain roll and if you succeed you get the ingredients and the weapon is destroyed. And if you fail you lose the item.

That'll make the price of recipes stay up.
I think if you roll successfully, you should get one of the reagents involved in its making, not all of them... and yes, the item would be destroyed =)
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Laoch
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Recipes

Post by Laoch »

From what I gathered in this forum that the standard recipes may or may not work with in the Dasaria world. Is that the case. I have found many recipes from the original campaign but I have not had much luck getting them to work.

My second question involves the making of flame arrows and other ammunition. In the regular game it requires the Magical arms and armour feat. But I see there are quivers that can be used here. I have tried with two perfected agents and cant get it to work. per haps someone could explain to me the process.

lastly, why is everyone so secretive about crafting? I just want to enjoy the game not rebuild or detroy the economy of Cear.
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Post by Wired »

I'm a strong supporter of this knowledge being shared and propogated only within the game on an in-character basis. The path to discovery is a key feature of having the custom crafting system, whether that's through aprenticeship, logical reasoning, "brute force," {in-character} blackmail, murder, or theft.

I do believe that everyone in the arms race to figure it out the first time both loved it and hated it for this reason, and I know they hold their hard-earned knowledge dear, which is perhaps why they are secretive about it. At the same time we had two groups independently arrive at their first recipes on about the same time. It was an exicting time!

I personally would not mind seeing more open information posted to the forums regarding what characters should be assumed to know about Cear's crafters or what truths or lies circulate about them and their art (but not recipes, please -- at a minimum it's a spoiler). Likely in-character posts. Certainly some of the groups engaged in these activities, however secret, must have some interesting stories to tell.

Many new players don't even know that these crafters exist, what they're capable of, or what sort of magically-enchanted tools might be available to them as adventuring sorts. The staff has provided an infrastructure for players to discover, but everything from there on has been of their own creation and imagining.

I recently raised this point with some notable experts. Really, it's up to the characters who inhabit this world what they wish to be known to the public about their art, but I think some rough indications would benefit the community tremendously.

One very important OOC resource the staff has provided is the Current Craftable Item List, which clearly indicates what items are craftable and what feats are required for crafting the items. This list will help you plan your character independent of what he or she has found out thus far.

Now, how to actually make those items, your best bet would be for your crafting character to begin making inquiries in-game. Perhaps you'll find someone who'll just tell you, but I hope rather you'll find someone who'll get you there in a more rewarding manner.
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