In the toolset, select your item and look at the two fields name Additional Cost and Base Cost. Sum these numbers together and check on the code below. The game fills in Base Cost by itself, but you can add to the Additional Cost field if you want to artificially increase the level requirement for an item.
Code: Select all
if (nItemVal <= 1000) nRqdLevel = 1;
else if (nItemVal <= 1500) nRqdLevel = 2;
else if (nItemVal <= 2500) nRqdLevel = 3;
else if (nItemVal <= 3500) nRqdLevel = 4;
else if (nItemVal <= 5000) nRqdLevel = 5;
else if (nItemVal <= 6500) nRqdLevel = 6;
else if (nItemVal <= 9000) nRqdLevel = 7;
else if (nItemVal <= 12000) nRqdLevel = 8;
else if (nItemVal <= 15000) nRqdLevel = 9;
else if (nItemVal <= 19500) nRqdLevel = 10;
else if (nItemVal <= 25000) nRqdLevel = 11;
else if (nItemVal <= 30000) nRqdLevel = 12;
else if (nItemVal <= 35000) nRqdLevel = 13;
else if (nItemVal <= 40000) nRqdLevel = 14;
else if (nItemVal <= 50000) nRqdLevel = 15;
else if (nItemVal <= 65000) nRqdLevel = 16;
else if (nItemVal <= 75000) nRqdLevel = 17;
else if (nItemVal <= 90000) nRqdLevel = 18;
else if (nItemVal <= 110000) nRqdLevel = 19;
else if (nItemVal <= 130000) nRqdLevel = 20;
