Weather in Dasaria?

OOC discussions directly related to Dasaria.
thedork
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Weather in Dasaria?

Post by thedork »

I was wondering, is there a reason Dasaria doesn't use the weather engine?

It really adds to the realism... and it doesn't seem like you use day/night cycles either.
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broncoblitz
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Post by broncoblitz »

Ummm except for all the times its day or nite right?

But seriously i would think rain would make most people systems cry at this point.
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thedork
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Post by thedork »

i've logged on when its always day then

and i am 80% sure rain has next to no effect on system performance - not sure about server performance..

next content i submit will employ the weather system to its maximum effect
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broncoblitz
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Post by broncoblitz »

when you log in it actually tells you what time of day it is in dasaria, i thought that was pretty nifty, might tell you why its always day out when you log in :wink:
I'm always right. I'm also a jerk. It's not my fault you can't get over the latter to see the former.

Hurray for Me!

Topic titles are like turn signals. They aren't for your benefit, but for the people around you.
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Hillslayer
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Post by Hillslayer »

Rain can mess up a system... perhaps when computers are a little further along in a year or two we'll see it in. Meanwhile, just 'remember' that Dasaria is in the equivalent southern california where rain is a four letter word and a myth.
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thedork
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Post by thedork »

in a 32x32 ext area filled with objects - creatures placeables and a few SFX the rain & wind makes zero difference on my machine, and im not using a 7950 or something... my computer is average at best.

lets just see how it goes when its complete, only takes two clicks to disable it
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Ludovic
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Post by Ludovic »

thedork wrote:in a 32x32 ext area filled with objects - creatures placeables and a few SFX the rain & wind makes zero difference on my machine, and im not using a 7950 or something... my computer is average at best.

lets just see how it goes when its complete, only takes two clicks to disable it
You do realise just how many resources this area would use up, right?

I hope you're a hell of a builder, otherwise don't be surprised if your area desn't make it in. An area that large would require at least 200-250 hours of work put into it so that it matches the resources it would use up.

We'll probably be lucky if we get 15 exterior areas before the server requires another machine.


I don't mean to sound like a jerk and this isn't addressed to you as such; but just because the server is lacking a great deal of content, it doesn't mean one should fill that gap with inferior content. I'll be more than happy to wait an extra month for a great area than have a bunch of them just quickly thrown together so that it fulfills some minor purpose. : )

We'll just see when other PWs launch (I mean things that were regarded as good in NwN1), then we can compare, but I think they'll also be of a generally high standard.
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KoolestLoser
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Post by KoolestLoser »

Personally I had enough rain to last me a life time in Dasaria 1...

:D
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thedork
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Post by thedork »

Ludovic wrote:
thedork wrote:in a 32x32 ext area filled with objects - creatures placeables and a few SFX the rain & wind makes zero difference on my machine, and im not using a 7950 or something... my computer is average at best.

lets just see how it goes when its complete, only takes two clicks to disable it
You do realise just how many resources this area would use up, right?

I hope you're a hell of a builder, otherwise don't be surprised if your area desn't make it in. An area that large would require at least 200-250 hours of work put into it so that it matches the resources it would use up.

We'll probably be lucky if we get 15 exterior areas before the server requires another machine.


I don't mean to sound like a jerk and this isn't addressed to you as such; but just because the server is lacking a great deal of content, it doesn't mean one should fill that gap with inferior content. I'll be more than happy to wait an extra month for a great area than have a bunch of them just quickly thrown together so that it fulfills some minor purpose. : )

We'll just see when other PWs launch (I mean things that were regarded as good in NwN1), then we can compare, but I think they'll also be of a generally high standard.
im quite aware, thanks

edit... i should elaborate, i don't make areas in hope that they get into dasaria, i make them because i love to do so, and if it fits into dasaria, then all the better.
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Evelond Formos

Post by Evelond Formos »

KoolestLoser wrote:Personally I had enough rain to last me a life time in Dasaria 1...

:D
Yes, it seemed to be raining all the time in Daris . . . that was the Rain Capital of Dasaria. :P

Any builders know what the weather percentages for Daris were? (Rain, Wind, Lightning?)
thedork
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Post by thedork »

Not sure about NWN1, but in NWN2 it works as:

Never-
Perriodically-
Rarely-
Sometimes-
Frequently-
Always

Then Variations:

None-
Small-
Medium-
Large
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Evelond Formos

Post by Evelond Formos »

In NWN1 it went by percentages and the only options were wind, rain, and lightning. Dunno about nwn2.
thedork
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Post by thedork »

Ahh ok.
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LoFang
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Post by LoFang »

Evelond Formos wrote:
KoolestLoser wrote:Personally I had enough rain to last me a life time in Dasaria 1...

:D
Yes, it seemed to be raining all the time in Daris . . . that was the Rain Capital of Dasaria. :P

Any builders know what the weather percentages for Daris were? (Rain, Wind, Lightning?)
30% rain
And as a side note, I had totally forgotten how slow the NWN1 toolset was!
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Zephis
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Post by Zephis »

I'd just like to say, that living in ireland, i would like to see little to no rain in Dasaria, i have enough beating at my window.
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