Tower Merissa/ghost spawn

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Kazak
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Tower Merissa/ghost spawn

Post by Kazak »

There seem to be a problem with the spawn/dispawn with Merissa/ghost lady. It works as intended to after the server crash, but after the first party goes through it, things don't work right. This is the scenario:

1. We'd load in to the crypt
2. A ghost is walking around
3. Take a step and the encounter mobs spawn, the ghost is busy fighting won't talk and most likely dies in the battle.
4. Fight off the encounter and now we have to wait for 10-15 minutes for the ghost to spawn to trigger the quest.
5. Then fight off second encounter

I have observed this many times in the crypt. Though it works like a charm after the server reset and my group is the first in the dungeon.
Kaz - the peacemaker
Vor - the path maker
Will
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Post by Will »

Oh yeah? My group destroyed the ninja spawnage, kept the ghost alive, talked to her, then destroyed that spawn. So there!

Actually, these things do seem to happen... Parties come, and parties go. Parties ninja, and parties die. Leaving a big ol' mess behind. I wouldn't call it a bug though.
William Trueborn | The Heretic
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Greensleeves
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Post by Greensleeves »

Will wrote:Oh yeah? My group destroyed the ninja spawnage, kept the ghost alive, talked to her, then destroyed that spawn. So there!

Actually, these things do seem to happen... Parties come, and parties go. Parties ninja, and parties die. Leaving a big ol' mess behind. I wouldn't call it a bug though.
I've experienced this before. Not only did the enemies spawn when we entered the crypt for the first time, as we killed them, they killed the Ghost Woman. My party and I waited outside of the crypt for her to reappear, and when we finally re-enterd the crypt, she had returned. But the enemies spawned again anyway after taking a few steps in, without anyone talking to her.
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Kazak
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Post by Kazak »

Will wrote:Oh yeah? My group destroyed the ninja spawnage, kept the ghost alive, talked to her, then destroyed that spawn. So there!

Actually, these things do seem to happen... Parties come, and parties go. Parties ninja, and parties die. Leaving a big ol' mess behind. I wouldn't call it a bug though.
Will, this is not my group your group post. There is a problem and this is posted in the bug forum. The problem is with the dispawn or order of the actions taken in the crypt. It seems like the encounter spawns without the Ghost spawning it (via conversation), which I don't assume is the way the quest was implemented. Once you load into the crypt, there is only a ghost there (no encounter). Make a step forward and the encounter is spawned, but there is still 3 steps to the ghost to initiate the conversation, BUT she is fighting and won't talk.

Also, if the quest was meant for one person to sit there healing the Ghost, then I might be wrong and stand corrected. As of right now, I have ran multiple times into clearing out the crypt and waiting 10-15 minutes for the ghost to reappear.

I am patient and know the problem exists in the crypt, allowing me to wait for the respawn. I have ran into a lot of folks who were confused about the quest in the past and learned from me that there was a problem and they were able to finish it finally.
Kaz - the peacemaker
Vor - the path maker
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