Bug - item variables are lost when sold from a merchant
Bug - item variables are lost when sold from a merchant
Well, this little gem is what burned me last night when I tried to add my custom potions. It seems that any item that has variables on it, are lost when an instance of that item is bought from a merchant. They will work perfectly in all other situations apart from this. To work around this, the variables will need to be set in the associated script directly.
It's just a game...