Any recommended items?

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papaya taco
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Any recommended items?

Post by papaya taco »

I tinker around in the toolset now and again. Making items has become a little bit of a hobby of mine, so I was wondering if there were any particular item types the playerbase or DMs wanted to see more than others.

...Besides belts. I've already conjured up some and submitted them, and I'm well aware of the fact there's only one on the server at the moment.
Rob
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Post by Rob »

What ever you make, be sure the items have an interesting and campaign relevant story. Items without a story are nothing but clutter. Items with a good story enrich the world. The same can be said for all player created content. Never create something just to have it in the game. Make sure it adds to the flavor of Dasaria.
papaya taco
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Post by papaya taco »

Rob wrote:What ever you make, be sure the items have an interesting and campaign relevant story. Items without a story are nothing but clutter. Items with a good story enrich the world. The same can be said for all player created content. Never create something just to have it in the game. Make sure it adds to the flavor of Dasaria.
What, exactly, constitutes an 'interesting story'? Something like what is seen on the 'unique' +2 weaponry (i.e. the Broken Vokk Blade has a little blurb about why it's red)
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Post by Rob »

Uninteresting and Irrelevant
Broken Orc Sword +2
This broken orc sword is stained with the blood of many enemies.

Interesting and Relevant
Broken Vokk Blade +2
A number of Vokk-created weapons have made their way into the outside world, and this appears to be one of them; albeit a bit broken. The red hue of the sturdy iron blade is said to have come from soaking in the blood of the Shai Orcs, and cannot be cleaned. Though broken, the sword remains balanced and sharp.
papaya taco
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Post by papaya taco »

Thanks Rob, that clarifies that. I think I've avoided the uninteresting so far, but I might've slipped. I'll try to make anything else I submit interesting.

So ... any community members want to see more of any particular item?
kikkelipoika
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Post by kikkelipoika »

We need more skill-enhancing gloves, like gloves of UMD, and gloves for the different crafting skills and the like. Some new cloaks would also be nice (gief nymph +2 plx :D). Regeneration items would be on high demand too i think.
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papaya taco
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Post by papaya taco »

I think I'll avoid regeneration items; equipping one would prevent those custom potions from working, and those are better to have around in a fight where lots of damage is being exchanged.
kikkelipoika
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Post by kikkelipoika »

papaya taco wrote:I think I'll avoid regeneration items; equipping one would prevent those custom potions from working, and those are better to have around in a fight where lots of damage is being exchanged.
they do? dammit! now i'll never get my regeneration!
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Post by Kell »

We need more clothes.. Loads of them. For entertainers, for healers. Skimpy outfits for entertainment ladies and rags for beggars. Dockworkers attires and farmersgarbs. Druids and Rangers clothing of the wilds and priests' robes. More clothes =D
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kikkelipoika
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Post by kikkelipoika »

We need magical instruments! Lute of cha +8 plx :wink: .
at least there should be some instruments that have spells / day or +perform or +cha.
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Mon-da-oth
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Post by Mon-da-oth »

Kell wrote:We need more clothes.. Loads of them. For entertainers, for healers. Skimpy outfits for entertainment ladies and rags for beggars. Dockworkers attires and farmersgarbs. Druids and Rangers clothing of the wilds and priests' robes. More clothes =D
Yeah stuff for Dockworkers!....I know, I know, when I get some spare time I will try to see what I can do.
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Lord Zhengyi
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Post by Lord Zhengyi »

I made some clothes for the seamstress store using the currently available models. They will be integrated into the module at some point. Of course, all I had to work with was the plain looking Obsidian original content. "Skimpy" clothing would have to be added to the list of models before that stuff could be made in the builder. There's a few good hakpacks for female clothing on the vault, if the admin wants to go that direction.
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Elerion
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Post by Elerion »

There are a few popular weapons that don't have any named versions yet, kukri, dagger and greatsword comes to mind. Ring selection seems narrow as well. There's a good amount of special necklaces, but very few rings. Shields with special properties are also lacking.

I'd also like to see a few specialized weapons, like a club with no normal bonuses but extra damage versus undead, or weak swords with minor fire damage for finishing off trolls.
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Griffin Ironfist
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Post by Griffin Ironfist »

Daggers... lots of them, with lots of flashy effects! Keen blades are very much in demand! :)
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Greyshore
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Post by Greyshore »

Already created a few daggers and armors today...

Toolset is fun. 8)
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