Jay Four wrote:Regeneration didn't work either. :/
I don't know any way to get the amount of damage done to a plotted door. If you do, I've love to know about it!
Just use the d#() functions to do the dice rolls in the OnPhysicalAttacked or whatever the equivilant is for a door, and store the damage results in a local variable on the door. Every time the script is run, check to see if the ammount of damage is greater than or equal to the door's hit points. If it is, destroy the door.
Then just decrease the variable whenever you want to heal it.
EDIT- to destroy the door, first make sure you set the plot flag to FALSE.
