What DONT you want to see?

OOC discussions directly related to Dasaria.
BoL7z
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Post by BoL7z »

Loot Stealers,
Kill Stealers,

Stealers in general.

Short pointless dungeons with little or no creatures.
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EdCase
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Post by EdCase »

Metagaming. Where ingame characters get targeted due to ooc knowledge.
I WOULD like to see the continuation of the quest system where good/evil choices really affect a character.
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Post by Grayle »

10th level characters generated from the campaign's very first map.
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Post by Starkwold »

Grayle wrote:10th level characters generated from the campaign's very first map.
This will be very hard to accomplish as it is, as most if not all of the quests right now have a leval cap of about 5.

Unless PCs want to sit in the farmlands and kill boars for 1xp ea.
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Post by Vahene »

I'd like to see me have more time so I can play? *cries*

Thank the gods I have a four day weekend coming up.

As for things I DON'T want, I'd like all the senseless "I have to level up and be as high of a level as possible" to stop, and people to start RPing.

-K
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Kazak
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Post by Kazak »

Falcon wrote:
This will be very hard to accomplish as it is, as most if not all of the quests right now have a leval cap of about 5.

Unless PCs want to sit in the farmlands and kill boars for 1xp ea.
I don't think it's a matter of PCs wanting to kill boars, I think boars want to die faster, that's all. I end up killing about 4-5 running to the mines every time.
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Kensai
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Post by Kensai »

1) The ability to rest after practically every fight, severely hampering the utility of healers.

2) Characters starting with 0 gold and no weapon... not even a dagger or club.

3) Learning the all the time I put into my social skill character was pointless as social skills are worthless.

3-A) Realizing that Diplomacy is the only usefull social skill after ranking up in all 3 social skills.wa

3-B) Realizing that conversations are so limited that even diplomacy has no real value.

3-C) Finding that social skills are usefull, but a +5 gives you just as much benefit/options as a +30


P.S. Wonderfull server so far. Thanks for making it.
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Post by Wyvern »

I for one hope to push for more complex dialogues in quests, rewarding socail skills. They just haven't emerged yet. Walk before you can crawl, and all that.

Good points though, we will take them onboard.
Zephis
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Post by Zephis »

on the skills note..
Be nice if appraise worked on more then just items in shops....

also.. some more neutral replies in dialog? instead of extremely good or extremely evil (well to be fair most of the evil replies make the char sound more like a jerk then like an evil char)

Still looking forward to things to come :)
Del
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Post by Del »

Grayle wrote:10th level characters generated from the campaign's very first map.
Unfortunately I have a feeling this will happen, Connor is 6th at the minute and there are a few "Very difficult" people about which means their 8th-9th if I’m not mistaken.

There will always be people who rush to get to 20th first even if in means farming mobs for a few xp a go, Sad but true.
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Post by Forlorn »

Lootable corpses is the one thing that I dislike most on any server. Its just way too time consuming to walk all the way back to your corpse, pick up tons of items, and re-organize and re-equip them on your quickslots. Not to mention the fact that most of the time they'd already be stolen should a wanton thief happen to strole by. All those months of work getting that magical longsword will be wasted and have gone down the drain.
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Post by lockethrowsknives »

I don't want to see easy access to powerful items. Nor do I want to see a certain set of "the best" items so that at any given time most people are walking around looking the same. IE all fighters with the same armor/sword/shield/helm, wizards with the same staff and robes, etc.

I would like to see items that have negatives as well as positives.

Of course, these are more long term issues, but I just thought I'd throw them out there.
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Post by Mon-da-oth »

There were items like that in Das 1. I am sure the DM's will include them in Das 2 aswell.
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Post by Kazak »

Michaelus wrote:I don't want to see easy access to powerful items. Nor do I want to see a certain set of "the best" items so that at any given time most people are walking around looking the same. IE all fighters with the same armor/sword/shield/helm, wizards with the same staff and robes, etc.

I would like to see items that have negatives as well as positives.

Of course, these are more long term issues, but I just thought I'd throw them out there.
LOL You mean like this:

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Vahene
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Post by Vahene »

Dye pots.

I'm so tired of the same color armor. I don't know if this is possible though.

-K
Dame Edana Genvaldi - Knight of Argentum Vigilo
Brion Genvaldi - "Obtainer" of Lost Items
Amarenth Dormagic - A Trickster

Famous Last Words: "A lich, huh? No problem; I steal his spellbook."
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